One of the 64's long-awaited fighting games is now available from Player's Choice--Dark Rift.  The graphics of this revolutionary fighting game are amazing.


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Ordering Information
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Hints and Tips

Easy Perfects
When the fight begins, quickly retreat as far away as possible. Continue to walk away from you opponent until they run at
you. Wait until they get close and press Left, Up, and Left-C. You should jump and strike your opponent with a weapon. Now
retreat and repeat these steps. You can get a perfect with anyone on any difficulty if you get your timing down.
 

Play as Demitron or Sonork
At the title screen press A, B, R, L, C-Down, C-Up.
 

Play as Sonork
At the title screen press L, R, C-Up, C-Down, C-Left, C-Right.
 

Super Combo for Zenmuron
While fighting, press C-Up, C-Up, C-Up, Back + C-Down three or four times. This combo will take off 50% of the life bar
if it isn't blocked.

Note: These moves are for the conventional controller settings.
 

View Endings
Enter these codes at the title screen.

Character   Ending
Aaron       Up, C-Left, R, Right, Down, R, R, C-Left
Demonica    Up, C-Left, R, Right, Down, R, R, C-Up
Demitron    Up, C-Left, R, Right, Down, L, L, C-Down
Eve         Up, C-Left, R, Right, Down, R, R, C-Right
Gore        Up, C-Left, R, Right, Down, R, R, C-Down
Morphix     Up, C-Left, R, Right, Down, R, R, B
Niiki       Up, C-Left, R, Right, Down, R, R, A
Scarlet     Up, C-Left, R, Right, Down, L, L, C-Left
Sonork      Up, C-Left, R, Right, Down, L, L, C-Up
Zenmuron    Up, C-Left, R, Right, Down, L, L, C-Right



                                    Review


                                    Nintendo 64 owners who enjoy fighting
                                    games have been dealt a tough hand in
                                    the titles that they have received to date.
                                    While Saturn owners have been able to
                                    enjoy the Virtua Fighter series and
                                    PlayStation owners have Tekken titles
                                    to call their own, fighting games for
                                    Nintendo's system have been noticeably
                                    lackluster. One of the earliest games for
                                    the system was a Mortal Kombat well
                                    past the series' prime, and who could
                                    forget the recent disaster that was War
                                    Gods.

                                    Dark Rift manages to rise above these
                                    titles, but comes nowhere close to the
                                    best fighting games on either competing system. Vic Tokai has come
                                    along way from their early PlayStation fighter Criticom and its new
                                    game is not all bad.

                                    The good things about the title are the flashy special effects,
                                    character animation and intuitive control. Each character has several
                                    special moves which are animated well and interesting to look at.
                                    Also the characters are animated smoothly and quickly, with a
                                    control that is very simple and can be mastered without much effort.

                                    One of the game's main problems however, stems from this
                                    simplified control. Characters do not have the same variety of moves
                                    that have come to be expected in modern fighting games. Mastering
                                    the controls becomes easy, because after just a little bit of practice,
                                    most of the moves are elementary to learn and remember. Once
                                    players learn the moves, the games often become redundant battles
                                    with few exciting actions enlivening the gameplay.

                                    The gameplay is also hampered by slow response. Characters do
                                    not react immediately to commands, making quick moves often
                                    frustrating. Because of this slow response and lack of moves,
                                    players feel almost separated from the gameplay, watching rather
                                    than being involved.

                                    The 3D elements in the game are almost completely absent.
                                    Movement can take place in and out of the screen, but it offers
                                    almost nothing to the strategy of the title. Different camera angles are
                                    used for throws, but each throw is shown from only one camera
                                    angle, which eventually becomes as welcome as mid-action FMV
                                    sequence.

                                    Character design in the game is the familiar post apocalyptic design
                                    that populates a thousand B-movies, and weekday cartoons. The
                                    cast of fighters are completely forgettable, except for a transparent
                                    fighter that morphs his own weapons.

                                    Though Dark Rift is better than any of the other Nintendo 64
                                    fighters, it simply cannot compete with the other fighting titles on
                                    different systems.