Control the Kaiser Form
When you choose
the Kaiser, most of the time Ryu will be out of control. Choose
"Failure" as your ONLY genes and Kaiser will be under your control.
To get Deis go to
Zublo Mountain AFTER you free her. All you have to do is go up
when you enter Zublo Mountain, go up to the slab and press X. She will ask if you would like to
be her apprentice.
Note: you might
have to go back there a few times because she will not
apprentice RIGHT after
you free her.
If you're having
trouble beating the ghosts in McNeil Manor, use Heal on them.
This even works
on the boss.
For free berries
go to the coffee shop and kick the tree with apples in it for
berries the berries give
you 5 hps back.
Master of Agility
To get the fairie
Meryleep to become your master, go east of Wyndia where there is
a spring that
is said to be home of the fairies. Have Peco run and knock a rock into the middle of the pool, and
a fairie will appear. She will send you on a mission to get an object stolen from her by a crow.
Then go to the mountain west of the Arena, and if you walk behind the mountain a "?" should
appear. Enter have Peco hit the tree with the crow on it. Take the object back to the fairie and
she will offer to be your master. Your agility will go up +2, but your Hp, Power, and Defense go
Quick and Easy Training Method for Beyd
I found a really
quick way to train Beyd for his fight against Zig. I had Momo
and Nina in my
party. First of all, make sure you have 99 healing herbs(you'll need them!) Be sure to buy Beyd a
Moon Sword and a Breastplate so he will have a weapon and armor...you can't train him without
them. Remove all armor from all people in your party. This way, Beyd can do more damage to
you and his attack power will raise faster. Nina had the assist spells Blunt and Weaken. Cast both
spells on Beyd to weaken him so ypou do more damage to him and his HP will rise rapidlly. Have
your party in the Attack formation with Momo at the front(position 1) Have Nina cast weaken
first until it affects Beyd. Have Ryu (and Nina, after Blunt and Weaken have taken effect
ONCE)heal Beyd evry round and Momo attack. Have Nina and/or Ryu attack with Momo
ONLY if Beyd is fully healed AND dodged Momo's attack the previous round. Using this
method, I trained Beyd 8 times. Before the 8th training set of rounds, re-equip all characters.
Using this method, I trained Beyd so well, he was kicking MY butt!! Once this is done and the
fight between Beyd and Zig begins, Zig was doing 1 HP damage to Beyd and Beyd did about
60-65 HP damage to Zig. Note: Don't have your characters do anything but defend the whole
Beyd vs. Zig fight. It will only cause the fight to end earlyer than needed. Good luck!!
The Magic Master (Mygus)
After you have
gone a while through the game, go north of the town of McNeil
and you will see a
tree stump on the map (a question mark will show.) Enter it and go up and you will see and old
man, talk to him. Whichever character that is apprenticed with him will gain more INT and AP,
but gain a little less Attack Power and Defense during level-ups.
The Master D'lonzo
Near Windia, there
is a coffee shop. Go behind it and there should be a girl
walking around. You
need 15 different kinds of weapons to get her.
The Master Emitai
After you get
older, you can get Emitai as one of your Masters. ( Emitai is
the leader of the
second team you fight in the Tournament of Champions) After you get older, you go near Ogre
Road and there in a path that you go to on your north. There is a hut. Talk to Emitai and he will
tell you that if you pay him 10,000 zenny for his mortgage, he will teach you some of his spells.
The Secret Master
After you go to
Windia the second time, there is a master. The way to get to him
is: See the walls
surrounding Windia, there is a pathway beetween the walls (just a tiny incy wincy south), continue
to go through this way and you will enter a little house. In this house is a Master.
The Strength Master (Bunyan)
After you get
farther in the game, go back to Bunyan's Cabin to make him a
master for one of
your characters. Any character apprenticed to Bunyan will gain more Attack Power and Defence,
and a little less Intellegence and HP when gaining a level.
around towns and such you can steal a few zenny's here and
there. Give the people
a wack with your sword and they will pop out. Usually about 4 to 6 each time. This will even
work on dogs and other animals.
Weretiger!?!?! No Problem!!
As you know when
Rei rejoins your party he gains the awesome spell WERETIGER. The
problem is he some times attacks your party. Solution... In the begining of the game learn
INFLUENCE from a BOSS GOBLIN (Pink Colored). Then after he rejoins have a slower
character use it when he morphs.
of the more technologically stubborn
genres in videogaming, console-based RPGs,
barring a few notable exceptions such as
Final Fantasy VII, have generally clung to 2D
landscapes and small sprite characters. The
reason for this is that the true core of any
role-playing game is depth of storyline and
the development of its characters; something
that Breath of Fire III excels in.
gameís graphics, while certainly not on
par with the mammoth visual orchestrations
of some recent RPGs, serve their purpose
well. Most similar to Final Fantasy Tactics,
characters in Breath of Fire III are
handdrawn, then rendered as sprites, while
maps are polygonal. Using a manual camera
to peek around corners and objects, the game
adds just enough next-generation technology
to nudge it into the 32-bit era. The characters
are also extremely well designed, making them
more memorable than some other recent
role-playing denizens, while the amount of
animation given each one provides good
grounds for developing their individual personalities.
storyline starts off slowly, introducing the player to the
Ryu, who is the last surviving member of the Brood, a race of humans with
the ability to transform into dragons. His search to discover the truth behind
his origin, as well as to answer all of the questions he has about his world
motivate the progression of the storyline. Along the way, he meets up with a
host of integral characters who pursue the same goal, but for different
reasons. Itís a tried and true (if not the teensiest bit tired) theme that is
recurrent throughout the genre, but Capcom successfully gives each
character enough personality to make the action move along smoothly, while
drawing the player into the gameís massive world.
of Fire IIIís knack for immersion is also complemented
greatly by the
numerous amount of sub-games and quirky mechanics. Exploring the
landscape is diversified by the amount of things youíre able to do, instead of
merely trudging from one point to the next. Things like acquiring enemy
skills, uncovering a multitude of strange secrets and features such as the
arcade-like fishing segments or the apprentice/master system really provide
the player with enough diversions to make the typically slow progress in an
RPG much more entertaining. The player never merely chases one objective
throughout the entire game, and this is reflected by the odd quirky plot twists
in the storyline, as well.
of Fire III does nothing to technologically catapult RPGs
into the next
realm of role-playing, and neither is it a startling surprise for hardcore fans.
But it does accomplish something more difficult: by striking an excellent
balance between character development and depth, it delivers high quality
gameplay unmatched by even some of the more innovative RPGs. Give it a