Walkthrough / Cheats / Review
A MYSTERIOUS POWER... AN UNLIKELY HERO...
A CLASSIC ADVENTURE...
The lone survivor of a legendary dragon clan,
a rebellious youth embarks on a great journey.
One of discovery... and danger.  The classic
role-playing game now returns to continue the
epic tale of Ryu and the dragon people.  An inner
power of uncertain origin matures Ryu into a warrior
who ponders his purpose as he embarks on a mystical
journey.  What lies ahead is shrouded in mystery....
yet strangely familiar.
NOW  POSSESS THE POWER TO CONTROL RYU'S DESTINY.

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WALKTHROUGH

Cheats

Control the Kaiser Form

     When you choose the Kaiser, most of the time Ryu will be out of control. Choose "Infinity" and
     "Failure" as your ONLY genes and Kaiser will be under your control.

Deis

     To get Deis go to Zublo Mountain AFTER you free her. All you have to do is go up the stairs
     when you enter Zublo Mountain, go up to the slab and press X. She will ask if you would like to
     be her apprentice.

     Note: you might have to go back there a few times because she will not apprentice RIGHT after
     you free her.

Easy Ghosts

     If you're having trouble beating the ghosts in McNeil Manor, use Heal on them. This even works
     on the boss.

Free Berries

     For free berries go to the coffee shop and kick the tree with apples in it for berries the berries give
     you 5 hps back.

Master of Agility

     To get the fairie Meryleep to become your master, go east of Wyndia where there is a spring that
     is said to be home of the fairies. Have Peco run and knock a rock into the middle of the pool, and
     a fairie will appear. She will send you on a mission to get an object stolen from her by a crow.
     Then go to the mountain west of the Arena, and if you walk behind the mountain a "?" should
     appear. Enter have Peco hit the tree with the crow on it. Take the object back to the fairie and
     she will offer to be your master. Your agility will go up +2, but your Hp, Power, and Defense go
     down -1.

Quick and Easy Training Method for Beyd

     I found a really quick way to train Beyd for his fight against Zig. I had Momo and Nina in my
     party. First of all, make sure you have 99 healing herbs(you'll need them!) Be sure to buy Beyd a
     Moon Sword and a Breastplate so he will have a weapon and armor...you can't train him without
     them. Remove all armor from all people in your party. This way, Beyd can do more damage to
     you and his attack power will raise faster. Nina had the assist spells Blunt and Weaken. Cast both
     spells on Beyd to weaken him so ypou do more damage to him and his HP will rise rapidlly. Have
     your party in the Attack formation with Momo at the front(position 1) Have Nina cast weaken
     first until it affects Beyd. Have Ryu (and Nina, after Blunt and Weaken have taken effect
     ONCE)heal Beyd evry round and Momo attack. Have Nina and/or Ryu attack with Momo
     ONLY if Beyd is fully healed AND dodged Momo's attack the previous round. Using this
     method, I trained Beyd 8 times. Before the 8th training set of rounds, re-equip all characters.
     Using this method, I trained Beyd so well, he was kicking MY butt!! Once this is done and the
     fight between Beyd and Zig begins, Zig was doing 1 HP damage to Beyd and Beyd did about
     60-65 HP damage to Zig. Note: Don't have your characters do anything but defend the whole
     Beyd vs. Zig fight. It will only cause the fight to end earlyer than needed. Good luck!!

The Magic Master (Mygus)

     After you have gone a while through the game, go north of the town of McNeil and you will see a
     tree stump on the map (a question mark will show.) Enter it and go up and you will see and old
     man, talk to him. Whichever character that is apprenticed with him will gain more INT and AP,
     but gain a little less Attack Power and Defense during level-ups.

The Master D'lonzo

     Near Windia, there is a coffee shop. Go behind it and there should be a girl walking around. You
     need 15 different kinds of weapons to get her.

The Master Emitai

     After you get older, you can get Emitai as one of your Masters. ( Emitai is the leader of the
     second team you fight in the Tournament of Champions) After you get older, you go near Ogre
     Road and there in a path that you go to on your north. There is a hut. Talk to Emitai and he will
     tell you that if you pay him 10,000 zenny for his mortgage, he will teach you some of his spells.

The Secret Master

     After you go to Windia the second time, there is a master. The way to get to him is: See the walls
     surrounding Windia, there is a pathway beetween the walls (just a tiny incy wincy south), continue
     to go through this way and you will enter a little house. In this house is a Master.

The Strength Master (Bunyan)

     After you get farther in the game, go back to Bunyan's Cabin to make him a master for one of
     your characters. Any character apprenticed to Bunyan will gain more Attack Power and Defence,
     and a little less Intellegence and HP when gaining a level.

Thieving

     While walking around towns and such you can steal a few zenny's here and there. Give the people
     a wack with your sword and they will pop out. Usually about 4 to 6 each time. This will even
     work on dogs and other animals.

Weretiger!?!?! No Problem!!

     As you know when Rei rejoins your party he gains the awesome spell WERETIGER. The only
     problem is he some times attacks your party. Solution... In the begining of the game learn
     INFLUENCE from a BOSS GOBLIN (Pink Colored). Then after he rejoins have a slower
     character use it when he morphs.



                           Review

                               One of the more technologically stubborn
                               genres in videogaming, console-based RPGs,
                               barring a few notable exceptions such as
                               Final Fantasy VII, have generally clung to 2D
                               landscapes and small sprite characters. The
                               reason for this is that the true core of any
                               role-playing game is depth of storyline and
                               the development of its characters; something
                               that Breath of Fire III excels in.

                               The gameís graphics, while certainly not on
                               par with the mammoth visual orchestrations
                               of some recent RPGs, serve their purpose
                               well. Most similar to Final Fantasy Tactics,
                               characters in Breath of Fire III are
                               handdrawn, then rendered as sprites, while
                               maps are polygonal. Using a manual camera
                               to peek around corners and objects, the game
                               adds just enough next-generation technology
                               to nudge it into the 32-bit era. The characters
                               are also extremely well designed, making them
                               more memorable than some other recent
                               role-playing denizens, while the amount of
                               animation given each one provides good
                               grounds for developing their individual personalities.

                               The storyline starts off slowly, introducing the player to the main character,
                               Ryu, who is the last surviving member of the Brood, a race of humans with
                               the ability to transform into dragons. His search to discover the truth behind
                               his origin, as well as to answer all of the questions he has about his world
                               motivate the progression of the storyline. Along the way, he meets up with a
                               host of integral characters who pursue the same goal, but for different
                               reasons. Itís a tried and true (if not the teensiest bit tired) theme that is
                               recurrent throughout the genre, but Capcom successfully gives each
                               character enough personality to make the action move along smoothly, while
                               drawing the player into the gameís massive world.

                               Breath of Fire IIIís knack for immersion is also complemented greatly by the
                               numerous amount of sub-games and quirky mechanics. Exploring the
                               landscape is diversified by the amount of things youíre able to do, instead of
                               merely trudging from one point to the next. Things like acquiring enemy
                               skills, uncovering a multitude of strange secrets and features such as the
                               arcade-like fishing segments or the apprentice/master system really provide
                               the player with enough diversions to make the typically slow progress in an
                               RPG much more entertaining. The player never merely chases one objective
                               throughout the entire game, and this is reflected by the odd quirky plot twists
                               in the storyline, as well.

                               Breath of Fire III does nothing to technologically catapult RPGs into the next
                               realm of role-playing, and neither is it a startling surprise for hardcore fans.
                               But it does accomplish something more difficult: by striking an excellent
                               balance between character development and depth, it delivers high quality
                               gameplay unmatched by even some of the more innovative RPGs. Give it a
                               long look.