Timber the Tiger's parents picked a
fine time to go on vacation. When
they come back, they're going to be
faced with an island trashed by the
spiteful space bully Wizpig - unless
the local animals can do something
about it! So join Diddy Kong as he
teams up with Timber the Tiger, Pipsy
the Mouse and Taj the Genie in an
epic raing adventure unlike anything
you've ever experienced before!


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This unique game blends adventure and racing like
no other game!
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Roam anywhere you want on the island by car, plane
or hovercraft!
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An enormous amount of single-player and multi-player
modes!
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Feel the action when you use the N64 Rumble Pak
and save your times on the N64 Controller Pak!
Current Price
List
Email Your Order playersc@ix.netcom.com
Phone in Your Order 1-910-774-3000
Diddy Kong Racing Tips
2X Speed Burst
Whenever you hit a zipper of any kind,
or use any Speed Burst item,
let go of the Accelerate button before
you use the item or hit the
zipper. The boost should be twice as powerful.
Adventure 2
To play the second adventure, make your
way to Space World (see
below) and beat Wizpig again. You'll now
have a new option called
ADVENTURE 2. In this mode you have to
collect platinum balloons
and all the adventure tracks will be reversed.
Beating Wizpig
To beat Wizpig the first time, make sure
your using Diddy Kong and
start the race. You have to hit every
zipper on every lap, if you miss
more than one you can't win. Remember
to let off the gas right before
you hit the zippers for added boost! If
you hit all the zippers and get
that extra boost you'll beat him with
ease!
Beating Wizpig the second time is actually
eaiser than the first. First,
turbo start and immediately grab the first
blue ballon, use it right away
and stay low. (It is very important to
make all the turns, without hitting
the sides of the walls and caves.)
Second, grab the first red ballon (low
route) then the second, giving
you a heat seeker. You should be close
behind him, fire away and fly
high. The high route gives you a turbo
boost going into the caves; use
it immediately (it is possible to pull
into first going into the caves.)
As soon as you're in the caves, get the
first blue ballon on the left, use
it and stay low, this should definately
boost you in front of wizpig. Stay
low and don't worry about any other ballons
until you see the Shield
ballon on the left. Make sure you get
it, you will need it to make it
through Wizpig's chamber. Use it as soon
as the space ships start
shooting. If done correctly, you will
stay in front of wizpig the rest of
the race.
For the second and third laps, get only
the blue ballons as before,
avoid all red ballons, and make sure you
get the shield ballon, he
normally will never pass you once you
pull ahead, as long as you don't
hit walls. If he does pull ahead, you
will only need one red ballon, then
you should be able to pass once again.
Cheat Codes
Code
Effect
FREEFRUIT
Start with 10 bananas
TOXICOFFENDER
All balloons are green
DOUBLEVISION
Two players can use the same character
OPPOSITESATTRACT All balloons are
rainbows
BODYARMOR
All balloons are yellow
BOMBSAWAY
All balloons are red
ROCKETFUEL
All balloons are blue
NOYELLOWSTUFF
No bananas in multiplayer mode
BYEBYEBALLOONS Computer
can't use weapons
JOINTVENTURE
Two-player Adventure
TIMETOLOSE
Computer is VERY good
BLABBERMOUTH
Changes horn sounds
BOGUSBANANAS
Bananas slow you down
VITAMINB
Unlimited bananas
ZAPTHEZIPPERS
No zippers
FREEFORALL
Fully powered-up balloons
JUKEBOX
Adds Music Test to AUDIO OPTIONS menu
ARNOLD
Large players
TEENYWEENIES
Small players
OFFROAD
Four wheel drive
Display Credits
Enter the code WHODIDTHIS and once you
exit the Magic Codes
screen, the game's credits, not ending,
will be displayed. You have to
push reset to exit the credits.
Key Locations
Dino Domain key:
This key is located in the track called
"Ancient Lake". When you start,
go straight. Look straight ahead, you
can see the key located on a
ramp right in front of you between two
Stonehenge-like monuments
Snowflake Mountain key:
This key is located in the track called
"Snowball Valley". When you
start, don't go. Just make an immediate
left and go through the path in
the mountains. Then take another right
and you should see the key in
an alcove in the side of the mountain.
Sherbert Island key:
This key is located in the track called
"Crescent Island". When you
start, take the left path. After the second
zipper, lead left even more,
into the water. Go and look at the side
of the mountain straight ahead.
There should be an alcove with the key
in it.
Dragon Forest key:
This key is located in the track called
"Boulder Canyon". Get to the
part of the track where you see a bell
hanging from the ceiling. Power
up your speed burst to level 3 (get three
blue balloons). The turn
around and face the bell from the "wrong
way" then hit the bell. The
drawbridge in front of you should raise.
Use your level 3 speedburst
and speed up the raising drawbridge and
get the key. (Make sure its a
2x burst, and be sure to jump right when
you reach the top of the
bridge!)
Play as Drumstick
To play as Drumstick, find all of the
amulets, the WizPig and the TT
amulets. Once you've done this, squash
a frog in the central area (the
place with the red spot.)
Shortcuts
Fossil Canyon: This one is obvious. At
the fork in the road, take a
left. It's a bit shorter and safer.
Dino Domain Boss: This shortcut is on
the boss of Dino Domain
(the triceratops). About halfway up the
mountain, after the place
where you go past a large pillar on the
right with two balloons, you
should see some bushes on the right. Behind
them is a tunnel that will
almost assure that you'll win.
Frosty Village 1: In the part where you
go past several large pillars,
go either left or right off-road. You
must make use of the three
Zippers of both paths.
Frosty Village 2: You must use the hovercraft
to take this shortcut
without losing speed. Near the end, you'll
see a large outcropping with
three ledges on it on the right, surrounded
by a lake. Underneath it is a
tunnel. Go through it.
Snowball Valley 1: Like Fossil Canyon,
take the left path at the fork.
It's faster.
Snowball Valley 2: The other shortcut
is not really a shortcut.
Instead, you must grab one of the shield
power-ups before the
snowball area. Use it to sail right through
the snowballs and gain some
ground over your snowball-dodging opponents.
Crescent Island 1: Right before the tunnel
at the beginning, you'll see
a path on the left. Follow it to get a
magnet balloon and get ahead.
Crescent Island 2: Using the hovercraft,
go left around the pirate
ship to find a shorter tunnel.
Crescent Island 3: Or, you can go on the
ship and go on the right
path next to the tunnel. Then hop right
to go through the hole.
Crescent Island 4: The last shortcut here
is found after the pirate
ship. On the final turn before the end,
make a powerslide/hop right to
go around the pillar on the right. It's
a great way to win at the last
second(and it contains a Silver Coin).
Whale Bay: Use the whale near the beginning
to jump over the
pirate's ship and get a magnet power-up
and jump ahead of you foes.
Pirate's Lagoon: Near the end, use the
Zipper to jump the ramp and
get a Turbo power-up.
Windmill Plains: Go through the windmills
at the beginning. Both of
them contain a Zipper and a Magnet power-up.
Boulder Canyon: In the area after the
indoor waterfall, you will see a
red balloon on the left and a green one
on the right, leading to the rest
of the track. But grab the red one and
you'll find a hidden tunnel
behind it. It contains two coins and is
shorter.
Greenwood Village: Near the beginning,
you'll go through a village
area. You should see a well. Hit the brakes
as you approach it and
drive over it. You should fall down to
a tunnel with a Zipper in it. This
is the shortcut.
Haunted Woods: At the fountain in the
village area, take a right. It
looks longer, but it gets you to the tunnel
a bit faster (and it contains a
Silver Coin.)
Sherbet Island Boss/Boulder Canyon: In
both of these races, you
should gain some speed if you hop over
the logs with the hovercraft at
the right angle. Be careful, if you go
at the wrong angle, you'll crash
into the log and lose speed!
Space World
To visit Space World, you must beat WizPig
and get all of the
Trophies and Amulets. Once you've done
that, go to the sign by the
lighthouse and honk at the sign near it.
The lighthouse will transform
into a rocket and into space.
Turbo Boost
After the announcer says "Get Ready" and
the words start to
disappear at the start of a race, press
the A button. You will get a
turbo boost. This helps dramatically in
your racing success!