Timber the Tiger's parents picked a
fine time to go on vacation.  When
they come back, they're going to be
faced with an island trashed by the
spiteful space bully Wizpig - unless
the local animals can do something
about it!  So join Diddy Kong as he
teams up with Timber the Tiger, Pipsy
the Mouse and Taj the Genie in an
epic raing adventure unlike anything
you've ever experienced before!
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Diddy Kong Racing Tips
2X Speed Burst
     Whenever you hit a zipper of any kind, or use any Speed Burst item,
     let go of the Accelerate button before you use the item or hit the
     zipper. The boost should be twice as powerful.
Adventure 2
     To play the second adventure, make your way to Space World (see
     below) and beat Wizpig again. You'll now have a new option called
     ADVENTURE 2. In this mode you have to collect platinum balloons
     and all the adventure tracks will be reversed.
Beating Wizpig
     To beat Wizpig the first time, make sure your using Diddy Kong and
     start the race. You have to hit every zipper on every lap, if you miss
     more than one you can't win. Remember to let off the gas right before
     you hit the zippers for added boost! If you hit all the zippers and get
     that extra boost you'll beat him with ease!
     Beating Wizpig the second time is actually eaiser than the first. First,
     turbo start and immediately grab the first blue ballon, use it right away
     and stay low. (It is very important to make all the turns, without hitting
     the sides of the walls and caves.)
     Second, grab the first red ballon (low route) then the second, giving
     you a heat seeker. You should be close behind him, fire away and fly
     high. The high route gives you a turbo boost going into the caves; use
     it immediately (it is possible to pull into first going into the caves.)
     As soon as you're in the caves, get the first blue ballon on the left, use
     it and stay low, this should definately boost you in front of wizpig. Stay
     low and don't worry about any other ballons until you see the Shield
     ballon on the left. Make sure you get it, you will need it to make it
     through Wizpig's chamber. Use it as soon as the space ships start
     shooting. If done correctly, you will stay in front of wizpig the rest of
     the race.
     For the second and third laps, get only the blue ballons as before,
     avoid all red ballons, and make sure you get the shield ballon, he
     normally will never pass you once you pull ahead, as long as you don't
     hit walls. If he does pull ahead, you will only need one red ballon, then
     you should be able to pass once again.
Cheat Codes
 
     Code              Effect
     FREEFRUIT         Start with 10 bananas
     TOXICOFFENDER     All balloons are green
     DOUBLEVISION      Two players can use the same character
     OPPOSITESATTRACT  All balloons are rainbows
     BODYARMOR         All balloons are yellow
     BOMBSAWAY         All balloons are red
     ROCKETFUEL        All balloons are blue
     NOYELLOWSTUFF     No bananas in multiplayer mode
     BYEBYEBALLOONS    Computer can't use weapons
     JOINTVENTURE      Two-player Adventure
     TIMETOLOSE        Computer is VERY good
     BLABBERMOUTH      Changes horn sounds
     BOGUSBANANAS      Bananas slow you down
     VITAMINB          Unlimited bananas
     ZAPTHEZIPPERS     No zippers
     FREEFORALL        Fully powered-up balloons
     JUKEBOX           Adds Music Test to AUDIO OPTIONS menu
     ARNOLD            Large players
     TEENYWEENIES      Small players
     OFFROAD           Four wheel drive
Display Credits
     Enter the code WHODIDTHIS and once you exit the Magic Codes
     screen, the game's credits, not ending, will be displayed. You have to
     push reset to exit the credits.
Key Locations
 
     Dino Domain key:
     This key is located in the track called "Ancient Lake". When you start,
     go straight. Look straight ahead, you can see the key located on a
     ramp right in front of you between two Stonehenge-like monuments
     Snowflake Mountain key:
     This key is located in the track called "Snowball Valley". When you
     start, don't go. Just make an immediate left and go through the path in
     the mountains. Then take another right and you should see the key in
     an alcove in the side of the mountain.
     Sherbert Island key:
     This key is located in the track called "Crescent Island". When you
     start, take the left path. After the second zipper, lead left even more,
     into the water. Go and look at the side of the mountain straight ahead.
     There should be an alcove with the key in it.
     Dragon Forest key:
     This key is located in the track called "Boulder Canyon". Get to the
     part of the track where you see a bell hanging from the ceiling. Power
     up your speed burst to level 3 (get three blue balloons). The turn
     around and face the bell from the "wrong way" then hit the bell. The
     drawbridge in front of you should raise. Use your level 3 speedburst
     and speed up the raising drawbridge and get the key. (Make sure its a
     2x burst, and be sure to jump right when you reach the top of the
     bridge!)
Play as Drumstick
 
     To play as Drumstick, find all of the amulets, the WizPig and the TT
     amulets. Once you've done this, squash a frog in the central area (the
     place with the red spot.)
Shortcuts
     Fossil Canyon: This one is obvious. At the fork in the road, take a
     left. It's a bit shorter and safer.
     Dino Domain Boss: This shortcut is on the boss of Dino Domain
     (the triceratops). About halfway up the mountain, after the place
     where you go past a large pillar on the right with two balloons, you
     should see some bushes on the right. Behind them is a tunnel that will
     almost assure that you'll win.
     Frosty Village 1: In the part where you go past several large pillars,
     go either left or right off-road. You must make use of the three
     Zippers of both paths.
     Frosty Village 2: You must use the hovercraft to take this shortcut
     without losing speed. Near the end, you'll see a large outcropping with
     three ledges on it on the right, surrounded by a lake. Underneath it is a
     tunnel. Go through it.
     Snowball Valley 1: Like Fossil Canyon, take the left path at the fork.
     It's faster.
     Snowball Valley 2: The other shortcut is not really a shortcut.
     Instead, you must grab one of the shield power-ups before the
     snowball area. Use it to sail right through the snowballs and gain some
     ground over your snowball-dodging opponents.
     Crescent Island 1: Right before the tunnel at the beginning, you'll see
     a path on the left. Follow it to get a magnet balloon and get ahead.
     Crescent Island 2: Using the hovercraft, go left around the pirate
     ship to find a shorter tunnel.
     Crescent Island 3: Or, you can go on the ship and go on the right
     path next to the tunnel. Then hop right to go through the hole.
     Crescent Island 4: The last shortcut here is found after the pirate
     ship. On the final turn before the end, make a powerslide/hop right to
     go around the pillar on the right. It's a great way to win at the last
     second(and it contains a Silver Coin).
     Whale Bay: Use the whale near the beginning to jump over the
     pirate's ship and get a magnet power-up and jump ahead of you foes.
     Pirate's Lagoon: Near the end, use the Zipper to jump the ramp and
     get a Turbo power-up.
     Windmill Plains: Go through the windmills at the beginning. Both of
     them contain a Zipper and a Magnet power-up.
     Boulder Canyon: In the area after the indoor waterfall, you will see a
     red balloon on the left and a green one on the right, leading to the rest
     of the track. But grab the red one and you'll find a hidden tunnel
     behind it. It contains two coins and is shorter.
     Greenwood Village: Near the beginning, you'll go through a village
     area. You should see a well. Hit the brakes as you approach it and
     drive over it. You should fall down to a tunnel with a Zipper in it. This
     is the shortcut.
     Haunted Woods: At the fountain in the village area, take a right. It
     looks longer, but it gets you to the tunnel a bit faster (and it contains a
     Silver Coin.)
     Sherbet Island Boss/Boulder Canyon: In both of these races, you
     should gain some speed if you hop over the logs with the hovercraft at
     the right angle. Be careful, if you go at the wrong angle, you'll crash
     into the log and lose speed!
Space World
 
     To visit Space World, you must beat WizPig and get all of the
     Trophies and Amulets. Once you've done that, go to the sign by the
     lighthouse and honk at the sign near it. The lighthouse will transform
     into a rocket and into space.
Turbo Boost
 
     After the announcer says "Get Ready" and the words start to
     disappear at the start of a race, press the A button. You will get a
     turbo boost. This helps dramatically in your racing success!