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Description
The most eagerly anticipated games for the
Nintendo 64 is almost here! Donkey Kong 64 will
press the N64 to its graphical limits. Completely
immersive and stunning worlds to explore,
countless characters to interact with,
boundless fun!
Back to the
N64 Page
Screenshots
Features
Donkey Kong, along with Diddy Kong, Tiny, Chunky and Lanky must
travel through 8 worlds. Each monkey has unique moves and
abilities that will help them explore these environments. There are
over 100 special moves players will have to master to get through
this challenging game. Gamers can pick up power-ups like pineapple
launchers, peanut pistols, fruit grenades and more. Players will also
have to backtrack through levels after they gain access to
different characters. When they backtrack, players will have to
battle end bosses again. But the second time, players will have to
find a different way to defeat the boss. The bosses learn from their
old mistakes. 


 
Tips Tricks and Reviews
Crystal  vgoodner@bellsouth.net  on Tuesday, April 25, 19100 at 21:41:50
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I have a question about donkey kong 64, while i was in the mine room 2, i can't find the switch that turns the 
conveyor belt lights from red to green, so i can get to krazy karts. so can anyone help me?
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When fighting Mad Jack ( the jack in the box)jump off the platforms when the other platform comes up stay on 
it until Mad Jack stops jumping, when he does go to the switches and pound one then when he gets shocked 
jump off and repeat this process again.
Haily  spyce99@mailcity.com  on Monday, January 24, 19100 at 18:44:58
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Does any one know how to beat the boss in the fungi forrest?? I need help and cant find it anywhere.
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Type L, L, R, R, C-UP, C-DOWN, Z with Tiny in Tiny's Fungi Forest Bonus Game to Refill ammo, 
and get a rainbow Kong coin.
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Costas  sarkan.@tee.gr  on Friday, December 31, 1999 at 05:11:16
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I have played it two times and i m in second level. I think it is the most difficult N64 game i have ever played. 
I can say that it is the best Nintendo 64 game until now. Perfect graphics, Dolby Surround, the biggest levels, 
plenty of enemies to defeat, 5 great monkey characters. You will never get bored of it. Among it's difficulty, 
the controller will stick at your hand and you won't close your nintendo 64, unless you finish next level. This 
game brings N64 to it's graphical limits.  Because of that, a memory expansion pak accessory  is required to 
play the game. Don't worry if you don't have this accessory because it's included in the game, and it's free. 
The 3D rendered graphics and the light-shadow effects are perfect. The character models, the backgrounds, 
and the environments are in simple words THE GREATEST OF ALL!!!. I don't have to tell you about the sound 
and the music witch are as perfect as graphics. You 'll meet familiar cha-racters like Donkey and Diddy Kong 
and 3 new friends:Tiny,Lanky and Chunky Kong.They have some basic moves and other special skills witch 
they learn during the game. Each character has his own moves and skills ex: Chunky Kong can lift objects 
too heavy for the other Kongs,or Tiny Kong, who has the ability to shrink herself and pass from very short 
openings. Also, all the Kong's can get a weapon from Funky's armory like coco kanone, penaut pistols,feather
bows and others.This weapons are capable of operating some switshes.You are  also equipped with powerful 
orange grenades.There are also some other characters witch are helping you during the game. These 
characters are :Wrinkly, Funky, Candy, Cranky and Snide.
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Stan Portnov () on Friday, December 24, 1999 at 20:17:20
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I have played the game once and found it very difficult and very fun. I think Donkey Kong should get an "A+". I 
find DK as the best character for me. I think Donkey Kong 64 is the best game I have ever played! 
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Banana Fairy Bonuses
Do you believe in Banana Fairies? Well, you better start believing in them because they can help you open up some magical
Mystery Modes. All you have to do is start collecting photos of Banana Fairies and you will get access to some cool bonus
features:

     Find two Banana Fairies to open the DK THEATER. You can listen to the rap or go to the DK cinema.

     Find six Banana Fairies to open the DK BONUS. You can play some bonus minigames in the Rambi Arena and the
     Enguarde Arena.

     Find ten Banana Fairies to open BOSSES. You can battle the huge bosses K. Rool sends after you over and over again.

     Find fifteen Banana Fairies to open KRUSHA BATTLE. You can control the ill-tempered Krusha in Battle Mode.

     Find twenty Banana Fairies to open CHEATS. You can access the DK cheat menu and then really have some fun. 

Banjo and Kazooie Cameo
In the beginning of the game, just outside of DK's shower you will find a picture of Banjo and Kazooie.

Donkey Kong's Special Moves
Receive the following numbers of coins to receive these moves: 

     3 coins - Simian Slam 
     3 coins - Baboon Blast (Press Z to use the Donkey Kong Launch Pad) 
     7 coins - Gorilla Grab (press B to activate levers) 
     5 coins - Strong Kong (press Z+left C to deactivate) 
     7 coins - Super Duper Simian Slam (Super strong version of the Simian Slam. Allows greater shockwave distance and
     power) 

Final K. Lumsy Key
To get the last K. Lumsy key, you need the Nintendo coin and the Rareware coin. When you have both, there is a door in
Hideout Helm you can open with the two coins. After you open it there will be a banana fairy and the last key.

Get the Camera
First you need to have Tiny and need to have her abillity to shrink in size. When you have all of that, get Tiny and swim to the
island that looks like a big fairy. Look to the side of that island and there should be a Tiny barrel. Jump inside and you will
shrink. Run to the front of the fairy and there is a hole. Go inside and there will be a big bannana fairy. Talk to her to get the
camera.

Get the Nintendo Coin
To get the Nintendo Coin you need to go to the original Donkey Kong mini-game. If you beat 4 levels with one life you will get
a golden banana. If you beat it again you will get the Nintendo coin.

Get the Rareware Coin
To get this coin, you need to get 5000 points in the arcade game Jetpack.

Instant stop when swimming
To instantly stop while swimming press C-up.

Original Donkey Kong Game
In the level in K.Rool's ship, Have D.K. learn the move of pulling a lever (from Cranky). Then go down the crates, left, up a
rope (that's wooden), then follow the pipes to a room with a lever. You will see an arcade machine next to the lever. Pull the
lever then the arcade machine will turn on. You are now playing the original Donkey Kong.

Refill Health
To refill your health, jump in a Tag Barrel to change your character. When you come out, your health will be full. 

Replay mini-games
After you return all 40 of Snide's blueprints he will open a bonus menu. Here you can play the mini-games that you played
before to collect golden bananas. 

Where to Find All Characters
Where to find all the characters: 

     Diddy:
     In Jungle Japes, with DK, go to the mountain and shoot the three switches. Diddy's cage will open. 

     Lanky:
     In Angry Aztec, with DK, first free the Llama from it's cage by completeing DK's Barrel Blast. In the temple you'll see
     the Llama again. Play DK's drums to turn the lava into water. Swim across to reach Lanky. 

     Tiny:
     In Angry Aztec, with Diddy, go into the temple and jump from one platform to another. Shoot the target across the room,
     then go to the bridge and play Diddy's Guitar to melt the ice pond. Swim to Tiny's chamber and use Chimpy Charge to
     activate the letters and spell out KONG. 

     Chunky:
     In Funky's Factory, with Lanky, look for a pipe coming out of the wall and into the ground. Ontop of it will be a switch.
     Stomp it and Chunky's cage will appear. 


Do you have a tip, comment, review or trick for this Game?  If you do, submit it below
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Tips
It’s become an annual event — Nintendo holds a posh “Editors Day” to demonstrate its big title of the year 
to writers  from magazines and game outlets. This year’s big game is Donkey Kong 64, for Nintendo 64, a huge 
adventure that should appear on store shelves (for $69.95) Nov. 22, just in time for Thanksgiving. There will also 
be a special version in a clear green housing for $129.99.
 

This Year's Editors Day was held Sept. 8-10 at the Alexis Hotel in downtown Seattle. The Alexis is an elegant 
hotel, so it was a bit of a surprise to see an actor in a seven-foot Donkey Kong costume roaming the lobby handing 
bananas to journalists as they arrived. A second actor in a Mario outfit appeared later, and most guests seemed 
more amused than bothered by the spectacle. The next step in Nintendo’s event was opening-night entertainment. 
Always a great host, Nintendo began the event by taking editors to see the Seattle Mariners play the Toronto Blue 
Jays at Safeco Field. As the major shareholders of the Mariners, Nintendo has two corporate boxes at Safeco Field 
(though we journalists had to “make do” with boxes Nintendo rented for the occasion.) The next morning started 
with Ken Lobb giving a brief demonstration of Donkey Kong 64. Lobb is the head of Nintendo’s Treehouse, the group 
that evaluates games made by outside companies but released under the Nintendo label.
 

One of the companies his team works with is Rare, the company that made Goldeneye 007. In fact, Ken’s face was 
used on some of the bad guys in Goldeneye 007, and one of the guns was named after him — the Klobb. (A side 
note: Perfect Dark, the upcoming sequel to Goldeneye 007, has been delayed by Rare and will not see the light of 
day until the first week of April.)
As soon as Lobb finished his speech, the editors got to play the game. In an effort to make their guests feel at home, 
Nintendo’s PR team set up a testing room with dozens of 27-inch televisions and comfortable living room furniture. 
The day’s schedule was set up so that everyone would get a minimum of eight hours with the game — though they 
could leave if they chose to. Nobody left voluntarily. Having played Donkey Kong 64 for only a matter of hours, I am 
hardly qualified to review the game, but I can give a fairly decent preview. To put it bluntly, Donkey Kong 64 is Nintendo 
at its “E”-rated best. (An E rating means that a game is suitable for players of all ages.) Nintendo specializes in making 
games for the entire family, and as time goes on, the N64 is becoming more and more of a younger-players game system

No, Nintendo fans, Donkey Kong 64 does not knock The Legend of Zelda: Ocarina of Time out of the top slot for the best 
N64 game, but it looks like it might give Super Mario 64 some tough competition for the No. 2 slot.
First of all, Donkey Kong 64 is big. Whether it’s some innovative compression technology, brilliant architecture or some 
other trick, Nintendo continues to shoehorn huge games into its 32-megabyte cartridges. PlayStation CDs may hold 20 
times more data than N64 cartridges, but from all appearances, the worlds in Donkey Kong 64 appear to be as large as 
any in the gaming world. According to Lobb, there is far more territory in Donkey Kong 64 than in the last Zelda.
Lobb also elaborated on one other detail. Donkey Kong 64 requires the memory Expansion Pak, which actually comes 
packaged with the game. Interestingly, the Rare team that developed the game did not use the Pak’s added 4 megabytes 
of RAM (random-access memory) for its stated purpose — high resolution graphics. According to Lobb, they used it to 
create larger and more detailed worlds.

Lobb’s narrative makes sense when you sit down and play. Donkey Kong 64 does not have the waxy rendered art gamers 
may remember from the Donkey Kong Country series for the Super NES. Instead, it has polygonal 3-D graphics — 
somewhat similar to the graphics in Banjo-Kazooie.
By the way, contrary to the rumors, the gameplay in Donkey Kong 64 in no way mirrors the gameplay in Banjo-Kazooie. 
In fact, the games are so dissimilar that it’s a bit difficult to believe that both games came from the same company. While 
Banjo-Kazooie was very much a reproduction of Mario 64, Donkey Kong 64 feels and plays like the side-scrolling Donkey 
Kong Country games brought into a third dimension.
Donkey Kong 64 has a faster style of play than Banjo-Kazooie, and it has weapons. Donkey Kong 64 also has five heroes, 
each with its own strengths and abilities. Diddy Kong gets a jetpack, Chunky Kong is strong enough to move boulders, etc. 
You’ll need to find and use all five heroes if you want to finish the game.
But there’s more to finishing the game than finding five hidden apes. (For the record, not all of the heroes in this game are 
actually apes. Diddy has a tail, making him a monkey.) You pretty well have to do every level with every ape in order to 
get them to the right spots when you need them.
Say you reach a tall ledge that requires Diddy’s jetpack in Level 4 (by the way, I have not made it to Level 4 yet), but you 
have only used Donkey Kong in the last few levels. In order to get Diddy and his jetpack to the ledge, you will have to go 
back and replay those levels as Diddy Kong.

This may sound repetitious, but it doesn’t seem to be, so far. Though I have not found all five apes, re-doing levels with 
the ones I have found is still fun as each ape’s abilities slightly alter the flavor of the game.
One of the neat features in Donkey Kong 64 is it pays homage to past representations of Donkey Kong. Many of the 
characters from the Donkey Kong series appear in the game, and there’s even an old arcade machine in one level that has 
all four levels of the original 1981 Donkey Kong game.
I have not played enough of Donkey Kong 64 to give it a final grade, but from the preview I have seen so far, I expect it to 
receive a very solid “A.” http://www.msnbc.com    To Order Donkey Kong 64 Click Here



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