cheats  /  review

Lead epic battles in a new Final Fantary world.
Betrayal and darker dealings await
in Square Soft's game of war.
Fight hundreds of battles across
dangerous 3D terrain as an ancient
blood feud awakens a deadlier foe.
Command knights, mages, ninjas, and more
Based on Final Fantasy characters and magic
19 character classes; 400 abilities
Deep customization options
In-game interactive manual
Only on Playstation
Back to the
Playstation Page
Email Your Orderplayersc@ix.netcom.com
Phone in Your Order 1-800-942-0426



Cheats

To build experience and job points just set all of your characters
with the basic skill (squire class ability) and kill all of the enemies
on the screen but one.  Then just have your characters use the basic
skill "accumulate" and watch your experience and job points rise.

Bobby J. Dixon   amber@afnetinc.com



Mime Job

     The requirement for the job mime is level 8 item user, level 8
     beginner knight, level 5 summoner, level 5 talker, level 5 Fu-sui-shi
     (Element user) and level 5 dragon knight.

Mini-Games

     Sometimes when you go to the bar and accept a mission, you will
     get a book. You can use that book to play a little mini game. There
     are 4 books in all.

Ultimate Summon

     After beating the battle in the holy land of Myurond, go to the sea
     port Wo-jirius. Following an short event you can go into Dieve
     dungeon, and from the tenth floor of the basement you will be able
     to learn the ultimate summon (equivalent to Knights of the Round
     from FFVII.)



REVIEW
 

                               Square has once again provided a unique
                               gaming experience built around its
                               storytelling ability and engaging Final
                               Fantasy universe. The combination of deep
                               strategy and character development are the
                               major motivations for playing Final Fantasy
                               Tactics and for the most part it doesn't
                               disappoint.

                               Players will find themselves caught in a
                               convoluted plot that has more twists and
                               turns than Route 1. Just when you think your
                               other team members are `friends', it will be just
                               a few short hours before you will see that
                               they have some hidden agenda and are in fact
                               stabbing your party in the back. So frequent
                               is this situation, that it almost becomes a little
                               ridiculous. All in all, the plot is no where near
                               as stimulating or involved as Final Fantasy VIIs or Final Fantasy IIIs, but it is
                               good enough to keep players wanting to see the next major scene.

                               Probably the most satisfying portion of the game is building up your
                               characters. Each character can learn new `jobs' as they earn experience. Each
                               job has specific strengths and weaknesses and skills but characters can jump
                               from job to job between battles as needed. New skills (both magic and
                               physical) can be learned after spending `job points'. More advanced skills
                               cost considerably more job points than basic skills.

                               The actual job system is extremely complex and well thought out. The actual
                               classes range from fairly mundane thieves, knights and mages to more
                               advanced classes such as lancers, geomancers and mediators. In each battle,
                               players will usually only be able to take three to six characters into battle
                               (depending upon the battlefield) so having the right balance of magic,
                               strength, healing ability and special features is important.

                               The actual level designs for the battlefields (which are also where all of the
                               plot elements take place) are extremely well done. Varying elevations and
                               environmental hazards add considerable need for careful planning.

                               There are really only a couple of criticisms to be made of the game. First is the
                               fact that regardless of how long you spend building up your characters, your
                               enemies will increase in power (which partially negates the enjoyment gained
                               from building up characters). The only enemies who possess set strength are
                               the bosses who appear to be linearly set at various stages to ensure that you
                               have spent at least some time developing skills and generating cash. As a
                               result, the game's required play time is more than a little artificially inflated.

                               Another valid gripe is the lack of variation in the music. While the music is in
                               the typically amazing style Square is known for, there are no more than four
                               tracks with the battle track being identical for every non-unique battle. Given
                               Square's past efforts in audio, one would have expected a little more effort.

                               All in all, the game is well worth visiting but be prepared for a decent learning
                               curve and a sizable time investment.