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Always a Blue Shell
In the stage "Koopa Beach" the item on top of the rock
is a BLUE shell every time. To get it you do NOT need a mushroom
or a star but they help quite a bit. If you don't have
a mushroom or a star you may get it but you will probably hit the box and
fall but if you have enough speed you will grab it and
be able to continually drive on to romp home for a first place.
Note: If you have a super mushroom from the last batch of items it will not have run out in time to maintain the blue shell.
Banana Trick
Hit the brakes as soon as you hit a banana peel. Hold
the brakes for 1 second, then release and hit the gas. This will prevent
you from skidding or losing a balloon in Battle Mode.
Drafting
If you can't pass an opponent, try drafting him. Line
your kart up behind another racer. You'll see wisps of air come off your
kart and you'll speed up slightly. Not much, but enough
to pass whomever you're following.
Ghost Riders
You're probably familiar with the standard ghost racers
(the ones you create in Time Trial mode), but did you know the
course was haunted before you arrived?
To play against the official course ghosts, enter Time
Trial mode and complete a track within the time shown below. After
beating this time, immediately RETRY and you'll be see
the message, "Now Meet the Course Ghost."
Course
Time to Beat
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00
Item Shield
You can hold a single weapon item (shells, explosive
box or bananas) behind your Kart by Z. This can allow you to obtain
other items or be used as a shield against attacks from
behind.
Mario 64 Castle
On the Royal Raceway after the big jump there will be
a yellow road to the right. If you follow it, it will bring you to the
Mario 64 castle.
Mega Jump
If you're using a mushroom or a turbo boost, jump when
another driver is immediately in front of you. If your timing is right,
you'll sail over their head.
Mirror Mode and New Title Screen
For a new title screen and access to Mirror Mode you
must win a gold cup in all 150cc events. Good luck!
Prevent Skidding
If you skid or blow up, rapidly tap the GAS button until
you recover (usually 3 to 5 times.) If you see a music sign then you
did the trick right.
Quick Lap On Frappe Snowland
When you start, do a U-turn and drive backwards. (Don't
worry about Liukitu's REVERSE sign) Keep driving until you get to
the end of a bridge. At the end, jump off the RIGHT side
of the bridge and onto the snow. Keep driving, and Likitu will pick
you up and place you completely on the bridge. (If you
are placed back on the snow, then it didn't work.) If you executed this
correctly, you will have advanced the entire lap. Repeat
this trick (after crossing the finish line) and you should be able to
finish the track in 45 seconds or less!
Shortcuts
1.Bowser's Castle: You can gain a little speed by jumping over the stairs.
2.Koopa Troopa Beach: Many people believe this
is only accessible with a mushroom power-up, but this is false.
Gamers can make the jump off the ramp
without a power-up. Just aim straight into the cave, use jump (the right
shoulder
button) make sure not to hit the walls,
and jump right out from under the waterfall.
Just before you get to the first rock
arch, instead of going under the arch go to the right of arch. After making
the turn,
head slightly to the right and the
water parts giving you land to ride on cutting off some of the route. Be
careful as you
finish this part; there are a lot
of crabs to slip on.
3.Toad's Turnpike: At the beginning by the first
crossover, start a mini turbo slide before you reach the place where the
roads cross, then jump the rail to
the right. Lakitu will pick you up. Hold A + B one second before he puts
you down.
When you hit the ground, immediately
go right and jump the rail again. This time you will go through the ground.
You
may land on the road or you may land
in the water. Or sometimes you don't make it. If you land in the water
you will be
put on the road where the short cut
comes out.
This trick is extremely difficult but you'll skip about half the track if done correctly.
4.Wario Stadium: This is one of the longest tracks
in the game, but it has a super shortcut that can cut tons of time off
your
lap. It's possible to jump over the
wall to the left of the Starting Line using any one of the four small jumps
there.
Although you can make it over the
wall without the assistance of any speed boosting item, a Mushroom or Mini-Turbo
assist is helpful. Approach the wall
at high speed so that you are driving directly at it as you reach the peak
of the small
hill. Jump just before you hit the
wall and you'll sail over. The timing takes some practice but once you
master it, it's not
too difficult. It is also possible
to jump back over the wall on the other side of the Starting Line, but
the return jump is
much more difficult and takes precise
jump timing and aim.
5.Hydro Pond -- After driving through about half
the course, your driver will enter the ghost house. Upon entering, take
a
right, but not as sharp as normal,
and you'll pass by a wall on your left. Instead of aiming toward the bats,
you'll aim
slightly left and pass on the left
side of the wooden pole. This might look like suicide, but jump over the
edge of the
star-shaped pool and you'll pass up
that first-place player.
6.Rainbow Road -- At the beginning of the race
press the gas just before the third light beeps to get a turbo then just
as
you crest the steep part of the first
hill turn to the left and hit jump you fly off the road and if you get
the angle right you
will land about 1/3 of the around
the track! THis can also be done with mushrooms on the following laps.
A lap time
1'27"00 is easily possible!
7.Yoshi's Valley -- This course is a tangle, as
shown in the introductory map, but here are a few short cuts that will
enable you to beat just about anybody.
Follow the course until you hit the mazey part. Immediately go left and
stay left.
The first part of the short-cut is
to stay left and on the narrow part of the course.
After managing to do that, you'll hit
a little checkered ledge, and you'll see a big red and white sign on the
left pointing
right. This is the hard part. Accelerate
as fast as possible and stay to the far right. As soon as the rail on the
left side
ends pull a hard left powerslide off
the road. You'll continue the powerslide onto the upcoming road after you
land, and
if you do it right, you'll have shaved
off at least 10 seconds or lead the pack. Of course, this one takes a lot
of practice,
but once mastered, it can't be beat.
8.DK Jungle Park -- You can advance the lap counter
a lap without going around the track in DK Jungle Parkway. Try to
jump into the wall to the left of
the exit from the tunnel just before the Starting Line. Your angle of approach
is
important. If you angle too far to
the left, you will fall back into the tunnel. If you angle too far to the
right, the trick
won't work. You want to fall into
the "dark space" behind the wall. Lakitu will pick you up. If he puts you
back on the
track, inside the tunnel, the trick
worked. When you go across the finish line from there, the lap counter
will advance
one lap. If Lakitu puts you back on
the track outside of the tunnel, the trick didn't work. The best way to
use this trick is
to turn around and go into the tunnel
right from the start. If you pull it off, you can get a 20-30 second lap
on this course.
More tips: Near the beginning of the
race is a self-propelling ramp which sends your racer across a giant river.
This
one is quite simple. Instead of jumping
straight off it, aim to the far left and you'll be ahead of the crowd by
a few
seconds. It works.
Second, this course is full of sharp
turns. Use the mushroom power-ups as you pass across the jungle terrain
and though
you'll be hit by coconuts, you'll
still end up farther ahead than if you didn't.
Third, there is one cave on this course
that disrupts many players because of its weird angles and hard-to-follow
path.
But look at the ground and there is
a light-colored path, which makes it far easier to follow.
Fourth, upon entering the cave, accelerate
to the maximum and aim toward the steep slope. If your racer is going fast
enough then pull a hard left powerslide
and you'll slide right up the slope, thereby shaving a few seconds.
9.Mario Raceway -- One of the best, and most difficult
to accomplish, shortcuts in Mario Kart 64 is jumping over the
central wall on Mario Raceway. To
take this shortcut, you will need a Mushroom. The point where you will
need to
jump to get over the wall is just
before the fourth turn (the hairpin turn around the giant mushroom). After
the third turn,
veer slightly to the left, and go
slightly up the hill on the left. Turn sharply back towards the wall and
hit your
Mushroom boost just before you leave
the road, jumping at the same time. You'll want to aim just to the right
of where
the sections of wall intersect. If
you make the jump, you will come down near the giant green pipe. If you
manage to
take this shortcut every lap in Time
Trial mode, and do the rest of the course perfectly, you will be able to
complete the
track in under one minute. This trick
is extremely difficult to perform.
10.Royal Raceway -- On Royal Raceway, after the
first hairpin turn, go off-road to the left about halfway between the
hairpin and the next turn. Aim for
the dark spot on the opposite shore and use a Mushroom to boost you over
the water
as you jump. If you make it to the
other side, Lakitu will pick you up and put you back on the course just
before the
monster jump over the pond! You can
save about 15 seconds per lap with this shortcut.
To save even more time, use a Super
Mushroom just before you hit the second pair of arrows on the super jump
across
the pond. Once you jump, turn as far
left as you can (try to land on the flat part of the mountain.) If you
make it, Lukitu
will pick you up and put you right
in front of the finish line!
11.Kalimari Desert -- In Mario GP, if you have a
Super Star, you can take a shortcut through the train tunnel and gain a
lap
on your first and second lap. To do
the shortcut, you will need a Super Star. From the second crossing, turn
left and
follow the tracks to the entrance
to the train tunnel. Activate the Super Star just before you enter the
tunnel, and your lap
counter will advance by one around
the min-point of the tunnel. This shortcut doesn't save as much time as
you would
think, because following the train
tracks will slow you down. Also, because you need a Super Star to pull
it off, it isn't
a practical shortcut for Time Trials.
12.Choco Mountain -- Right before the big loop there
is a road to the left. Do a powerslide and you can jump the wall. If
done correctly you can save about
10 seconds. You have to be in 150cc or extra. Otherwise there is a fence
there.
Throwing Tricks
To throw a banana forwards, hold Z while holding a banana,
then press the joystick UP and release Z.
To toss a turtle shell behind you, hold Z while holding a banana, then press the joystick DOWN and release Z.
Turbo Boost
Press A as the starting light turns green. If your timing
is right you'll race ahead of the other players.
Using the ¿ Boxes Usefully
I use this trick all the time to help my chance of winning
in almost every mode of play. When I get a ¿ box, I wait until I
see
another item box one before planting mine. If I time
it just right, the ¿ box I laid down will be right on top of where
the
original one was so if anyone goes to get it they can't
tell it was a fake until they hit it!