Crazy Taxi

You drive around San Francisco (Sega swears it's not San Francisco, but we live here, and believe us, this is San Francisco -- and the taxi drivers are indeed crazy) and pick up passengers."
 
Sega's Crazy Taxi is a bonafide San Francisco Treat for the the Dreamcast.
Now that Sega has announced a February 1 release date for Crazy Taxi, it no longer seems like some distant promise -- it seems more like a real, tangible, and exciting soon-to-be-released Dreamcast game. Crazy Taxi is especially exciting because it returns to a gaming age of old -- fast-paced, colorful games with loads of character instead of the humorless simulations and first-person shooters we've kind of gotten used to.

 Crazy Taxi's premise is very simple. You drive around San Francisco (Sega swears it's not San Francisco, but we live here, and believe us, this is San Francisco --and the taxi drivers are indeed crazy) and pick up passengers. Taxi drivers refer to passengers as "fares," and you'll treat yours with just as little respect. All you're interested in doing is getting to the fare's destination as quickly as possible. If that means bending a few laws or ignoring a few street signs, then so be it.

 The gameplay feels somewhere between Driver and San Francisco Rush. The handling of the various cabs errs on the side of arcade-y rather than realistic. You may take the role of one of four cab-driving lunatics -- Axel, B.D. Joe, Gena or Gus -- each of whom has a slightly different cab. Passengers will flag you down and demand that you get them where they want to go. The trick is to not only get your passengers to their destinations but to impress your passenger with mad skillz, stunts, and retarded shortcuts  that way you'll earn a bigger tip. Shortcuts in Crazy Taxi are even more insane than those found in Rush. You can drive through a beach, scattering sunbathers, or leap from the top of a parking lot. The amount of air you catch seems to be inversely proportional to the size of your tip -- so what the heck? Take the aerial route whenever possible.

 Technically, the conversion from Naomi arcade hardware to Dreamcast will look largely flawless. Sega hasn't been lazy here though, and several enhancements are being made to ensure this isn't just a rehash of the arcade game. That means a brand new soundtrack, with real, vaguely trendy bands like The Offspring and Bad Religion. The whacked-out voices and screams will hopefully stay the same, however.

 The graphics, as far as we can tell, are identical to the arcade game. We're sure there will be the odd compromise here and there --the Dreamcast just doesn't have the RAM that Naomi does -- but there shouldn't be any really noticeable downgrade. The gameplay is the key here, though, and after extensive play of the coin-op, we can assure you that this is one of the most fun driving games ever. We can't wait for the DC version, and thankfully, we only have a few weeks till it's here. Yeehah!
 
 

Screens
A wild ride in the open air is the only way to go.
Players get to drive up and down hilly streets with cable cars tracks on the ground. Could this city be ... San Francisco?
Players must treat their passengers with care or there'll be no tip.
Est. Release Date 020-02-2000
Developer Sega of Japan
Publisher Sega of America
Genre Racing
Players 1