Description
Joanna Dark must fight power, greed and an intergalactic conspiracy in this spectacular 
first-person shooter. Perfect Dark shines in solo mode and improves upon the awesome 
multi-player mode that made predecessor GoldenEye a smash hit. Developed by the very 
same team responsible for that high-tension classic, Perfect Dark ups the ante in virtually 
every department.
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1-800-942-0426


Screenshots


 
Special Features 
* An engrossing single player story. 

* Intense multiplayer action. 

* See stunning effects like dynamic lighting, explosions, dust, steam, and sun glare. 

* Make the game harder or easier with three difficulty settings. 

* Deadly AI will keep you on your toes. 

The Story So Far... 

Since the dawn of man, our planet has been watched. The reasons for this interest differ from race to race: some 
merely wish to observe until humanity has evolved to a point where they can introduce themselves without sparking 
mass panic, while the motives of others are considerably less benign. 

And not all humans are oblivious to the watchers above and among us. Daniel Carrington, head of the elite Carrington 
Institute, suspects that rapid technological developments at dataDyne HQ are the results of the corporation taking a 
dark path to first contact - a path which apparently branches through major Government agencies... 

Whether or not his suspicions are justified, it is clear that events are rushing to a head. People are being abducted, 
animals are being mutilated: someone amongst the stars desperately wants something they believe us to have, and 
Carrington suspects that the grand plan penetrates far deeper than these surface incidents. Using all means available, 
the Institute has resolved to find out exactly what's going on before it's too late, and only recently has it been offered its 
first real lead into the conspiracy: urgent messages from one Dr. Caroll located deep in the heart of dataDyne operations, 
requesting extraction from the company before alleged threats on his life are actually carried out. 

Cue freshly-qualified Agent Joanna Dark, codenamed Perfect Dark thanks to her unprecedented achievements in training. 
Her first real assignment could hardly be of more importance: infiltrate the dataDyne skyscraper, extract Dr. Caroll and 
bring him back to the Institute undetected and unharmed. With events at dataDyne shrouded in mystery and yet moving 
so fast, whatever knowledge Dr. Caroll possesses could ultimately decide the fate of the human race. 

The year is 2023. Joanna Dark is sucked ever deeper into the conspiracy that swells out from the heart of the forbidding 
dataDyne corporation. With a trail of secrets leading her from Chicago skyscrapers to subterranean laboratories, from top 
secret air bases to sea-bed alien shipwrecks, Joanna's mission slowly unfolds to reveal a conspiracy spanning hundreds 
of light years... 

Running on the celebrated GoldenEye engine and undergoing development at the hands of the very same team responsible 
for that high-tension classic, Perfect Dark ups the ante on its predecessor in virtually every department. The story is far more 
ambitious, the objectives more rigorous, the gadgetry more ingenious and the enemies more vicious. 

The game boasted a private theatre for its first ever showing to the public at the 1998 E3 in Atlanta, and has gone down a 
storm in each subsequent appearance. So if you have any worries about the standard set by GoldenEye and how it can 
be surpassed, put them aside: the Perfect Dark team is well aware of how high expectations are running for its latest baby, 
and has no intentions of disappointing anyone at the end of the day. Just think: all the ideas that didn't quite make it into 
GoldenEye, plus much, much more... 

Just a few confirmed features to tide you over, then: we have various training sections based at the Carrington Institute, 
including firing ranges for all available weapons and a hologram chamber where you can take on different opponents; eight 
different control setups to accommodate rookies and veterans alike; Dolby Surround and widescreen compatibility; and of 
course a whole host of multiplayer modes including preset challenges, two-player co- and counter-operative settings, and 
all-out four-player carnage with optional CPU-/player-controlled Simulants... all this and more will be yours in a matter of 
months. Start getting ready. 

Take note, however, that while Perfect Dark doesn't actually require the 4MB Expansion Pak to play a la DK64, it has been 
designed with the extra memory in mind. Subsequently, the version that runs on N64s not fitted with the Pak features 
deathmatching for one or two players complete with all associated options (such as Simulants, preset challenges and various 
game settings), but the main solo missions and deathmatching capacity for three to four players can only be found in the 
8MB Pak-enhanced version. 

Noah  noahs_ark13@hotmail.com  on Wednesday, July 5, 2000 at 19:26:28
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This game is the coolest. The graphics move just smoothly with the game play. The co-operative 
option is the best that way my friend and I can help each other out on completing the mission together. 
A tip is get an expansion pak before playing or buying it because you won't have as near as much 
fun without it.
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Paul Brett  freelancer84@aol.com  on Saturday, June 10, 2000 at 18:08:58
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Perfect Dark's single player is literally the same as Goldeneye's, but Perfect Dark's main attraction 
is its multiplayer.  The game offers multiple types of Simulants so even people without friends can 
play an ionteresting multiplayer.  You can choose from a variety of weapons groups or make your 
own.  Every weapon comes with 2 modes of fire... ex: Falcon2 1)shoot 2)pistol whip.  With limits that 
can be changed, you can play for 10 kills or 100.  Even relive the classic 007 moments and play on 3 
levels: Temple, Complex, and Felicity (Facility).  That's about the jist of Perfect Dark so have fun!
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Hidden Items
 

1.1 dataDyne: Defection (Perfect Agent) 
Laptop Gun:The hacker will open a locked door by the elevators. 
Dual Falcon: Dropped by the helmeted guard three floors down from the roof. 

1.2 dataDyne Research Investigation: 
Double CMP150: Make it to the weapons cache near downstairs maintenance bots without being seen.
Proximity Mine: On perimeter of isotope room.

1.3 dataDyne Central Extraction: 
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill the first guard after taking the 
elevator up. Use the Key Card he drops to access Cassandra's office. Make a hole in the right corner 
of the room to find the Dragon. 

2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.

3.1 Chicago Stealth 
BombSpy: Use barrels to explode dumpster near G5 building. 
Double Falcon 2 (Scope): In Pond Punk bar.

3.2 G5 Building Reconnaissance 
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape in 3.1, it will be near the exit upstairs.

4.1 Area 51 Infiltration 
Double MagSec 4: Kill red guard near comms rider. He'll drop the other MagSec 4.

4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of crates to the right of first hall. 

4.3 Area 51 Escape 
Remote Mines: Get Elvis to safety in under 36 seconds. 
Double Falcon 2 (Scope): Behind you in the glass lab at start.

5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator to the AF1 hangar. 
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.
 

5.2 Air Force One Anti-Terrorism 
Double Cyclone: Punch the two Secret Service agents in the room straight ahead after the start. 
Their Key Cards each open a closet containing a Cyclone. 

5.3 Crash Site Confrontation 
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing the President.

6.1 Pelagic II Exploration 
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the guard four doors from the start. 
Kill him and he'll drop the Double Falcon.

6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near beginning), kill the guard to the left. 
He'll cough up the mines.

7 Carrington Institute Defense 
Devastator: Save a single hostage in the information center.

8 Attack Ship Covert Assault 
Double Mauler: Kill the Skedar in the center of the bridge.

9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the Devastator. The Phoenix will appear 
on the ledge before the canyon.

10 Mr. Blonde's Revenge 
Double CMP150: Kill Cassandra's bodyguards near the lab elevator. 

11 Maian SOS 
Double DY357 -LX: Kill guard in left containment room.

11 Maian SOS 
Psychosis Gun: On lab table at start.
 
 
 
 

Unlocking Special Assignments
 

Mr. Blonde’s Revenge is unlocked by completing all solo missions in Agent difficulty or higher.

Maian SOS is unlocked by completing all solo missions in Special Agent difficulty or higher.

WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.

Duel is unlocked by finding all weapons in the solo missions and gaining at least a Bronze rating 
on each weapon at the Carrington Institute Firing Range.

 

Unlock Perfect Darkness (new difficulty setting) by beating all solo missions in Perfect Agent.

 

Unlocking stuff in Combat Simulator
 

Unlocking preset games: 
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Pistol One-Hit Kills by completing 3 Challenges. 
Unlock Capture the Case by completing 4 Challenges. 
Unlock Tranquilizer by completing 7 Challenges. 
Unlock Slow Motion by completing 8 Challenges. 
Unlock Temple Explosives by completing 11 Challenges. 
Unlock Slayer by completing 13 Challenges. 
Unlock Cloaking by completing 16 Challenges. 
 

Unlocking scenarios: 
Unlock Hold the Briefcase by completing 2 Challenges. 
Unlock Capture the Case by completing 4 Challenges. 
 

Unlocking Arenas:
Unlock Complex by completing 1 challenge. 
Unlock Warehouse by completing 3 challenges. 
Unlock Ravine by completing 5 challenges. 
Unlock Temple by completing 6 challenges. 
Unlock G5 Building by completing 9 challenges. 
Unlock Grid by completing 11 challenges. 
Unlock Felicity by completing 12 challenges. 
Unlock Villa by completing 14 challenges. 
Unlock Sewers by completing 16 challenges. 
Unlock Car Park by completing 17 challenges. 
Unlock Base by completing 18 challenges. 
Unlock Fortress by completing 20 challenges. 
Unlock Ruins by completing 22 challenges. 
 

Unlocking Weapons:
Unlock Farsight XR-20 by completing 1 challenge. 
Unlock Grenade by completing 1 challenge. 
Unlock Shotgun by completing 2 challenges. 
Unlock Falcon 2 (silencer) by completing 3 challenges. 
Unlock SuperDragon by completing 4 challenges. 
Unlock Laptop Gun by completing 5 challenges. 
Unlock Remote Mine by completing 6 challenges. 
Unlock Tranquilizer by completing 7 challenges. 
Unlock Falcon 2 (scope) by completing 8 challenges. 
Unlock Reaper by completing 9 challenges. 
Unlock Cloaking Device by completing 10 challenges. 
Unlock Devastator by completing 11 challenges. 
Unlock Proximity Mine by completing 12 challenges. 
Unlock Slayer by completing 13 challenges. 
Unlock Phoenix by completing 14 challenges. 
Unlock Combat Boost by completing 15 challenges. 
Unlock Mauler by completing 16 challenges. 
Unlock Callisto NTG by completing 17 challenges. 
Unlock Crossbow by completing 18 challenges. 
Unlock RC-P120 by completing 19 challenges. 
Unlock DY357-LX by completing 20 challenges. 
Unlock N-Bomb by completing 21 challenges. 
Unlock Laser by completing 22 challenges. 
Unlock X-Ray Scanner by completing 23 challenges. 


 
 
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