Capcom unleashes explosive tag-team fighting action in Rival Schools
- the most innovative 3-D fighter that teams up 14 brand new warriors
united by fate. Vibrant graphics, an intense storyline, outrageous new
combos and Capcom's signature gameplay make Rival Schools the 3-D
tag-team battle that's completely out of control!
In the ultimate fight for justice, there is no rival!
Explosive 3-D tag-team fighting
14 brand new, outrageous characters
Features 8 modes of gameplay, including League Battle, Tournament, Edit Mode and more!
2 Discs! The arcade perfect translation, plus the enhanced "Evolution" Disc
For 1 or 2 players
when scores of games come out, some fall through the cracks. Rival Schools
(Shiritsu Justice Gakuen in the Land of the Rising Sun) came out in the arcades with little
fanfare and an even smaller distribution. I myself only played it a couple of times, shrugged my
shoulders, and went on to play whatever else was around (most likely 2nd Impact or a vs.
game). Now Rival Schools comes home, and frankly, it ain't bad.
judge games on purely looks alone, Rival Schools isn't gonna win any beauty
characters are just flat-out U-G-L-Y. Rough polygonal edges, especially on the big guys, make way for
some fairly stunning animation, but the average Joe Tekken won't care. Note to player: Do NOT play RS
while under the influence of hallucinogenics... the multiple image supers could very well put you in a
catatonic state. :) The backgrounds range from Snoresville to Wowsers (the one Discotheque stage is
rather unusual to say the least)
are actually one of the highlights of RS. From Batsu's anime-esque screaming
to Hinata's "lil'
cutie" voice and Hyo's "Samurai Badass" grunts, Rival Schools' characters have a unique variety of
personalities being thrown around. The music, on the other hand, is boring and uninspired. Some of the
tracks are just flat out unlistenable.
is setup in a 2-on-2, no-tag outs style of play, similar to that of XSF:EX
on PSX. The 2nd
character only comes in during the Team-Up attacks. However, meaning the computer gives you the
choice to switch characters after each round.
is a double-edged sword this go around on the Capcom carousel. On one hand,
gameplay is fast and furious, with a lot of opportunities for countering and air-play. However, too many
times while playing, I was reminded of why I couldn't play it in the arcade. Character response time is
stiff, the "dialing" is tedious and far too powerful (jump-in, short, short, strong, strong, super does
40-60% damage), and the learning curve is inexcusably shallow. The "tardy counter" system, while
interesting in theory, fails often times in execution because the defender is too many times rewarded
over the aggressor. With the tardy counter, any move that is performed with a motion of the joystick
(which is just about everything) can be used to interrupt block stun and counter attack at no cost to the
counter-er. The Team-Up attacks (done with a ridiculously simple SP + SK) take up two meters and are
all "if first hit connects, perform the rest" manuevers. Which attack you do depends on who's your
partner, not who you are. They range from boring (Batsu's double fireball nonsense) to pretty damn cool
(Shoma's batter-up and Gan's Super Throw) to quite bizarre (Natsu smacking women's derrieres is
end, there are many things I enjoyed about Rival Schools. A decent attempt
at a storyline, fantastic
artwork, the extra "evolution" disc with mini games and goodies galore, and the variety of characters all
keep this game's mediocre gameplay from bothering me so much. Perhaps if they had a true grappler, I
would've been less critical. :) Expect to see it stateside sometime in October. Give it a try... you may
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a. Walk Forward or Back (tap F or B)
b. Crouch or Jump (tap D or U)
c. Low Punch or High Punch
d. Low Kick or High Kick
a. Run Forward or Hop Back (tap FF or BB)
b. Side Step Foreground or Background
c. Crouch, Jump, or High Jump (DF)
a. Falling Save (when falling tap any 2 buttons)
b. Roll (when lying on the ground tap F,B,U, or D)
c. Team Assist (P+K)
a. Air Bash (DF + P/K then U and attack)
b. Rolling Attack (same as roll but press HP/HK button to attack)
c. Teddy Counter (when you blocking, press F + any button)
d. Burning Vigor Attack
a. Turning Side Step (FF + D/U + Sidestep)
b. Anti Throw (press Throw when the opponent is trying to throw you... Timing)
c. Anti Attack (press any attack when the opponent is trying to attack you... Timing)
d. Counter - Burning Vigor Attack
a. Compilation 1st Test
b. Compilation 2nd Test
c. Compilation 3rd Test
d. Compilation 4th and 5th Test
e. Compilation - all
f. Attack 30x
Then you'll have CLEAR data.
Fight the Real Boss
When you get to the seventh fight (what would normally be the last fight) defeat your opponents with a team up super and you
will go on to fight Hyo, the real boss. After beating him you will also recieve a different ending then you normally would.
To unlock the secret characters (Hinata with swimsuit, Natsu with school uniform, Tifanny with school uniform, and Keiko with
pijama), simply beat the story mode with Hinata, Natsu, Tifanny, and Keiko.