Fly against the evil Empire!
As Luke Skywalker, co-founder of the Rebel
Alliance's elite Rogue Squadron, you must
combat the evil Galactic Empire.
Engage in intense, fast-paced planetary air-
to-ground and air-to-air missions - dogfights,
search and destroy, reconnaissance, bombing
runs, rescue assignments, and more!
$49.99 New Order Online 1-800-942-0426
Tips and Tricks
AT-ST Bonus Level
To access the secret Chicken
Walker (AT-ST) bonus level
enter the password CHICKEN.

All Power-Ups
Enter the word TOUGHGUY
at the password screen to get
all power-ups.

Battle of Hoth
Finish all levels with a GOLD
medal and you will be able to
play the third (and best) bonus
mission: The original Battle of
Hoth. Your craft of choice is
the Snowspeeder.

Beggar's Canyon
Here's your chance to fly a T-16
Skyhopper on Luke's homeworld,
Tatooine. As soon as you finish all
missions with at least a BRONZE
medal, you can take on your buddies
in a peaceful race through Beggar's
Canyon.

Credits Cheat
Enter the word CREDITS at the Password Menu and you will be able to watch the
Star Wars style Factor 5/LucasArts
credits, accompanied by a Rogue
music medley.

Death Star Trench Run
As a little hidden bonus, the developers
of Rogue Squadron included the Death
Star trench run from A New Hope as
an extra mission in the game. How do
you get it? Beat the game getting SILVER
Medals on each level.

Fly the Millennium Falcon
Enter the following password at the password
screen: FARMBOY. You can now select
the Millennium Falcon in certain missions.

Increase Difficulty
So the game is too easy for you, huh? Why
don't you enter the word ACE at the
password screen and see what happens?

Infinite Lives Code
With Rogue Squadron's insane learning
curve, the following code certainly helps
a lot. Enter the word IGIVEUP at the
password screen for infinite lives.

Music Menu and Ship Gallery
Since Rogue Squadron includes tons of cool
Star Wars tunes, the designers of the game
didn't forget to put in a hidden "music
test" to let you listen to all of them. In Rogue,
you will also be treated to spinning models
of the ships while you listen to the
music. Simply enter MAESTRO at the
password screen (use it in conjunction
with the DIRECTOR code) and you
will get a new option.

Radar Code
Ever notice how the radar in Rogue Squadron
doesn't work like a "real" radar? If you go to
the Passwords menu and enter the word
"RADAR", it switches to a different mode,
where the object with higher altitudes are
displayed brighter than low-flying ships.

Watch All Cut-scenes
If you want to see all the cut-scenes in their
order of appearance (minus the bonus
mission ones), type in the word DIRECTOR
at the password screen.

Review
Let's get this straight. On the PC, Rogue Squadron was a bad game. It was boring and the small textures for the N64 looked horrible on the PC. The bilinear filtering made everything look bland and identical. Add to that it's very console-based gameplay, and the game felt all wrong on the PC. 

However, on the N64 (the system for which the game was created), Rogue Squadron looks good and feels right. 

Having said that, we need to address another issue: This review may be tainted with the nerdish sweat of Star Wars anticipation. And after seeing the Episode I trailer last month, who could blame us? 

That makes it hard to judge Rogue Squadron for the Nintendo 64 on its merits alone - with Star Wars frenzy spreading into every Internet nook and cranny these days, almost anything Star Wars-related is bound to fog up our discerning reviewer glasses. 

But, we're professionals, so we'll march on and tell you this: Rogue Squadron is a fine console game, Star Wars hype or not. 

The first to market with support for the 4MB RAM Expansion Pack, Rogue Squadron in high-resolution (with the RAM pack) is a feast for the eyes, full of whispy skies and subtle colored lighting, excellent 3D ship models and minute details, all working together to immerse players in a convincing Star Wars universe. The only graphic trouble is sometimes-excessive fogging, but it's not wholly unexpected with the long-distance horizons the game sometimes must cope with. Playing without the RAM pack, the resolution and graphics are not nearly as impressive, but still the game looks good, and all the little touches remain. 

Development house Factor 5 and LucasArts have done their homework,filling levels with all the details that make us feel at home: from Jabba's Palace and the Sarlaac Pit in a Tatooine level, to storm troopers and speeder bike riders who will fire at your ship from the ground. And yes, gunning down isolated storm troopers with X-Wing-grade lasers is as satisfying as it sounds. 

Sound and music in the game is spot on, too, with movie-perfect sound effects for TIE fighters and laser blasts, and strong MIDI recreations of the movies' music to get players in the Star Wars mood. 

At its heart, Rogue Squadron is an extension and expansion of the best mission from Shadows of the Empire, the Hoth level. There, the fun was flying your speeder and taking down AT-AT and AT-ST walkers (a feat you'll get to repeat in Rogue), but the other missions weren't nearly as compelling. Here, flying and fighting is the name of the game, and Rogue lets you battle the Imperial menace in all manners of Rebel craft, including X-Wings, Y-Wings, A-Wings, the Speeder, and the V-Wing (a new craft that looks suspiciously like a Cylon Raider from Battlestar Galactica). 

At first, flying in the game seems a bit slow, and in larger areas with multiple enemies, frame rates do tend to drop temporarily. But as players fight their way through the story-connected missions, it's obvious that there's so much going on that a faster pace would either cause players to miss the cool, atmospheric touches, or make the missions too difficult to finish. After a few rounds, flying these ships seems like second nature, as does the use of both of the crafts' first and secondary weapons, a touch that also adds to the genuine feel of immersion. Using a Y-Wing's bombs to send an Imperial communication array back to the Stone Age is a feeling like none other. 

If there's any complaint about the game, it's that the missions are all planetary-based with no opportunities to explore the great, black beyond. Flying X-Wings and A-Wings starts you hankering to battle some TIE in space, but Rogue provides so many interesting planet-bound backdrops, that even that trouble is nitpicking. 

True to the mantra of game construction, each ship has its requisite strengths and weaknesses, and each mission is best played with a certain craft. Any level with AT-AT walkers usually will find you flying the Speeder (for the trusty, leg-wrapping tow cable), while objectives that require a heavy hand will put players in the cockpit of a sloth-like Y-Wing and its impressive arsenal. In the first few missions, the game will force you to choose one ship, though later levels allow the freedom to pick the ship you want. After completing the first five or so missions though, pilots can go back to completed missions to use other ships - and get better medals. 

Medal-winning is what the game hangs its hat on for replay value, and while it's not the greatest reason to keep coming back, it does its job. Once players complete level objectives, they're given a performance rating based on how long it took to complete the level, how many enemies were destroyed, and firing accuracy, among other things. The better you were, the more likely you are to earn a gold medal; lesser performances garner silver and bronze. Later in the game, certain combinations of medals will open secret ships - we won't give the big one away, lets just call it M. Falcon...no, make that Millennium F. 

Chasing medals isn't the most compelling reason to keep players coming back, but mission-based games have never stressed replay value anyway. It's more about the experience along the way, and in that arena, Rogue Squadron delivers in spades. 

It is the game's lack of real depth that mark it most appropriate for a console. PC games usually involve lengthy immersion, and Rogue Squadron amounts to a great pick up game. At times the missions do become rather predictable (go and rescue this pilot, then fight off the Imperials) as well, but Rogue Squadron is not an attempt to recreate a scaled down LucasArts PC space sim -- a half-baked X-Wing 64. Instead, the game is an action-oriented gem, a console game crisply executed. Factor 5 and LucasArts set out to create an action game that makes us part of the Star Wars universe, and in this, they've succeeded brilliantly. 



 


 
Features
Pilot X-wings, Y-wings, A-wings, V-wings, and
snowspeeders with powerful weapons in 15 + missions.
Battle TIE fighters, TIE bombers, Imperial shuttles,
AT-AT walkers, AT-STs and other challenging foes
Settings include oceans, forests, volcanic,regions,
desert canyons and beyond with both daylight and
nighttime missions.
High quality graphics include detailed 3D craft,
real-time lighting and scintillating special effects
Rich Star Wars music track dynamically interactes
with game events and features brand new compositions
Realistic sound effects and in-flight chatter with your
Rogue Squardron mates add to the drama