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CHEAT CODESAll Characters in Multiplayer Mode
All Weapons
For all weapons, enter the password FATKNACKER.
Big Head Mode
For big head mode enter the password MEGANOGGIN at the Cheat menu.
Bonus Characters
To access these characters in multiplayer mode, enter one of the passwords
below.
veggieheaven = Skinny
cheatingisbad = Mr. Mackey
elvislives = Bar Brady
outrage = Big Gay Al
hawking = Ned
slapupmeal = Starvin Marvin
phaert = Phillip
raft = Terrance
dorothysfriend = Mr. Garrison
lovemachine = Chef
checkataco = Wendy
fishnchips = Pip
kickme = Ike
allwoman = Mrs. Cartman
goodscience = Mephisto
staringfrog = Jimbo
majestic = Alien
Invincibility
For god mode enter the password ASSMAN.
Level Select
To choose your starting level enter the password THEEARTHMOVED. After
activating this code, start a new game and pause
it. You may now enter the Level Select menu.
Master Cheat
To unlock all codes at once, enter the code BOBBYBIRD at the Cheats
menu.
Pen and Ink Mode
For Turok's famous "pen and ink" mode, enter the password PLANEARIUM.
Unlimited Ammo
For unlimited ammo, enter the password FATTERKNACKER.
View Credits
To view the credits, enter the password "screwyouguys".
REVIEWSouth Park must be the game executive's
And competent and acceptable is exactly
what South Park, the N64 game, turns out to
be. Developed by Iguana using its own Turok
engine, South Park is a first person shooter in
which you control Kyle, Stan, Cartman and
Kenny as they deal with aliens, killer turkeys,
misshapen mutants, and other recognizable
adversaries from the TV show.
Given the simple artwork and the already fully
developed engine, level and weapon design
must have taken up the bulk of development
time. In the latter case, there's a fair amount of creativity in evidence.
From a
simple snowball to the cow launcher, practically every weapon has some
twisted touch to it, either by itself or in its trendy "secondary fire"
mode. The
snowballs, for example, can be made out of, well, let's just say yellow
snow.
Such micturition-made meteorites are far more damaging but take more time
to
fire.
Level designs, on the other hand, are no more sophisticated than Cartman's
taste in snack food. Most levels are relatively straight and narrow, "A
leads
to B leads to C" affairs with little or no variation in enemies or scenery.
Further, in the single player game, enemy AI is basic in the extreme, early
on
falling back on the "running straight at you while zig-zagging a little"
technique that's been around since Wolfenstein 3D. On the other hand, this
doesn't mean the game doesn't ramp up in difficulty with surprising speed
- if
you're not careful, you'll find yourself ganged up on by more mutants than
you can shake a dodge ball at by the second level.
However, all this simplicity allowed the developers to take up valuable
cartridge space with a surprisingly vast collection of voice samples, which
is,
we're willing to bet, what the game's main draw will be for fans of the
show.
The intro sequence, for example, is a complete recreation of the cartoon's
"Goin' down to South Park" title sequence, rendered in the game's engine
in
real time 3D. The show's creators, Trey Parker and Matt Stone, contributed
all
the dialog, so it sounds exactly right, bleeped out expletives and all.
In fact, South Park is surprisingly raunchy for a game released on a
Nintendo console, and fans of the show will be gratified to find that the
crotch and fart joke sensibility has hardly been toned down at all. The
kids
get their "mission briefings" from the libidinous Chef in his 70s-era living
room, while his latest conquest lounges on his bed in the background. Also,
the long string of expletives which erupts from Cartman when he gets nailed
in multiplayer mode is enough to singe your ears.
Speaking of which, it's the multiplayer mode that folks will probably
appreciate most. As a party game, it's nigh irresistible, and some 20
characters from the show, from Terrance and Phillip, to Cartman's Mom,
to
Big Gay Al are available. It's almost as much of a hoot as the show itself.
But once the initial amusement wears off, whether in multiplayer or single,
you're left with a first-person shooter much like any other, and in fact,
not
even as well-designed as most.