dragon on a GIGANTIC, 'go-anywhere', 3D fantasy adventure!
The Biggest Little Hero to hit the Playstation
SAVE THE WORLD FROM DRAGONS!
IN THE BEGINNING, the five Dragon families lived in their
five Dragon
Worlds in harmony. Their lives were happy and peaceful...
until the day a
Gnorc broke the rules!
Gnasty Gnorc was an unpleasant creature from the bottom
of his dirty boots to
the top of his unwashed head. He wasn't pretty, and his
personality combined the
short temper of a gnome and the bad attitude of a orc!
Gnasty resented the happy Dragon families. More than
anything, he detested their beautiful, shiny
jewels, which were not only nice to look at, but showed
him reflections of his own ugly mug every
time he did so. Gnasty became such a problem that he
was banished to the Dragon junkyard. This was
a world the Dragons weren't fond of, though it suited
Gnasty just fine. He renamed is Gnasty's World
as soon as he got there.
Gnasty began to fool around with magic spells. After
a while, he hit on the two he wanted: a giant
spell to trap all the Dragons in crystal, and a potion
to animate those radiant gems and turn them into
Gnorc soldiers.
On a nice sunny day, Gnasty crystallized all the Dragons
then turned all the gems he could find into
his willing minions. He even began turning the Dragon
Worlds into Gnorc Worlds! But one little
detail he didn't count on was Spyro the Dragon. Syro
just happened to be playing hooky - again
- and missed getting crystallized by Gnasty's spell.
Now Spyro, the only unfrozen Dragon, must travel the six
worlds - including Gnasty's industrial
world - releasing all the Dragons and collecting their
stolen treasure. In the meantime, Gnasty's
minions are doing their best to stop him. Not that Spyro
is without friends ... the Dragons he
releases give him hints, and all along the way he is
accompanied by SParx the Dragonfly,
his best friend.
What seems like a fun time flaming Gnorcs soon turned
into the adventure of Spyro's young life.
When he meets Gnasty Gnorc for the final conflict, his
destiny can truly be fulfilled!
Go get 'em Spyro!
There's no doubt that Spyro is one of the
most technically advanced games on
PlayStation. In fact, if anything, Insomniac
has finally answered the question as to
whether or not Mario 64 could have been
done on PlayStation -- with a qualified "yes".
Spyro, the last of the dragons not frozen into
crystal statues by the Gnasty Gnort, is also
the youngest of the dragons and pretty much
the cutest character to hit PlayStation yet. He
takes on the quest of rescuing the other
dragons in several beautifully rendered free
roaming 3D worlds.
The game mechanics are pretty standard 3D
platform fare: You can make Spyro run, jump,
glide, breathe fire, and do a dashing charge,
and the control itself is very tight. Especially
with an analog controller, moving Spyro
around soon becomes second nature.
The main problem with Spyro is that while there are many different baddies
(all with very colorful personalities) with specific weaknesses to figure
out, as
well as many long jumps that require some degree of skill, there is very
little
in the way of what might actually be considered puzzle solving. Levels
consist primarily of picking up gems and finding where the dragons are
hidden. While this entertains for a while, protracted gameplay becomes
mildly
tedious and repetitive. The only real puzzles to be found consist of figuring
out which cliffs to jump off of to get to a specific ledge and, once you
know
what to look for, it's not that tough.
However, it's pretty clear this game was intended for younger audiences.
Everything in Spyro's world is bright, colorful, and responsive. If Spyro
shoots a jet of flame at a tent, for example, it will burn up and show
the soldier
cowering inside. Enemies will seemingly chat with each other until Spyro
comes into range, and even signposts can be knocked around causing gems
to fall to the ground. This kind of environmental interactivity is everywhere
and actually surpasses all other efforts to date. It turns the game into
an
"interactive toy" of sorts and no doubt players will want to run around
and
see what Spyro can do in each land.
Sound in the game is mixed. All of the dragons have distinctive voices
and
they give Spyro clues when rescued. Spyro's voice, however, is perhaps
one
of the greatest blemishes to the game and does little more than pull the
player
right out of the action. The music is also a questionable mix of different
styles
which serves to distract the player from the game instead of enhancing
the
experience.
Coming Soon Crash 3