Meet Spyro the Dragon - he's a fiesty little flame-spouting

dragon on a GIGANTIC, 'go-anywhere', 3D fantasy adventure!


The Biggest Little Hero to hit the Playstation

  • Packed with puzzles and enchanting adventures. Collect treasures, recover stolen family jewels and discover hidden regions.
  • Dragons come to life with hints as you free themfrom their spells. Enemies run hide, hit each other, fire cannons, throw snowballs and even "moon" you.
  • Take full flight in secret Treasue Rounds. Shoot down planes, fly through rings and arches and more!
"3D gaming never looked so good." -Game Informer

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IN THE BEGINNING, the five Dragon families lived in their five Dragon Worlds in harmony. Their lives were happy and peaceful... until the day a Gnorc broke the rules! Gnasty Gnorc was an unpleasant creature from the bottom of his dirty boots to the top of his unwashed head. He wasn't pretty, and his personality combined the short temper of a gnome and the bad attitude of a orc! Gnasty resented the happy Dragon families. More than anything, he detested their beautiful, shiny jewels, which were not only nice to look at, but showed him reflections of his own ugly mug every time he did so. Gnasty became such a problem that he was banished to the Dragon junkyard. This was a world the Dragons weren't fond of, though it suited Gnasty just fine. He renamed is Gnasty's World as soon as he got there.

Gnasty began to fool around with magic spells. After a while, he hit on the two he wanted: a giant
spell to trap all the Dragons in crystal, and a potion to animate those radiant gems and turn them into Gnorc soldiers.

On a nice sunny day, Gnasty crystallized all the Dragons then turned all the gems he could find into his willing minions. He even began turning the Dragon Worlds into Gnorc Worlds! But one little detail he didn't count on was Spyro the Dragon. Syro just happened to be playing hooky - again - and missed getting crystallized by Gnasty's spell.

Now Spyro, the only unfrozen Dragon, must travel the six worlds - including Gnasty's industrial world - releasing all the Dragons and collecting their stolen treasure. In the meantime, Gnasty's minions are doing their best to stop him. Not that Spyro is without friends ... the Dragons he releases give him hints, and all along the way he is accompanied by SParx the Dragonfly, his best friend.

What seems like a fun time flaming Gnorcs soon turned into the adventure of Spyro's young life. When he meets Gnasty Gnorc for the final conflict, his destiny can truly be fulfilled! Go get 'em Spyro!


There's no doubt that Spyro is one of the  most technically advanced games on PlayStation. In fact, if anything, Insomniac has finally answered the question as to whether or not Mario 64 could have been done on PlayStation -- with a qualified "yes".

                               Spyro, the last of the dragons not frozen into
                               crystal statues by the Gnasty Gnort, is also
                               the youngest of the dragons and pretty much
                               the cutest character to hit PlayStation yet. He
                               takes on the quest of rescuing the other
                               dragons in several beautifully rendered free
                               roaming 3D worlds.

                               The game mechanics are pretty standard 3D
                               platform fare: You can make Spyro run, jump,
                               glide, breathe fire, and do a dashing charge,
                               and the control itself is very tight. Especially
                               with an analog controller, moving Spyro
                               around soon becomes second nature.

                               The main problem with Spyro is that while there are many different baddies
                               (all with very colorful personalities) with specific weaknesses to figure out, as
                               well as many long jumps that require some degree of skill, there is very little
                               in the way of what might actually be considered puzzle solving. Levels
                               consist primarily of picking up gems and finding where the dragons are
                               hidden. While this entertains for a while, protracted gameplay becomes mildly
                               tedious and repetitive. The only real puzzles to be found consist of figuring
                               out which cliffs to jump off of to get to a specific ledge and, once you know
                               what to look for, it's not that tough.

                               However, it's pretty clear this game was intended for younger audiences.
                               Everything in Spyro's world is bright, colorful, and responsive. If Spyro
                               shoots a jet of flame at a tent, for example, it will burn up and show the soldier
                               cowering inside. Enemies will seemingly chat with each other until Spyro
                               comes into range, and even signposts can be knocked around causing gems
                               to fall to the ground. This kind of environmental interactivity is everywhere
                               and actually surpasses all other efforts to date. It turns the game into an
                               "interactive toy" of sorts and no doubt players will want to run around and
                               see what Spyro can do in each land.

Sound in the game is mixed. All of the dragons have distinctive voices and they give Spyro clues when rescued. Spyro's voice, however, is perhaps one of the greatest blemishes to the game and does little more than pull the player right out of the action. The music is also a questionable mix of different styles which serves to distract the player from the game instead of enhancing the experience.




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