When Turok destoyed the Campaigner and the Chronoscepter, he unwittingly unleashed a new threat, this one even more menacing than the one he'd mastered.  For back when time began, the one they call Primagen challenged creation and was caught up in a prison of his own making.  The Lazarus Concordance realized the danger and erected a series of Energy Totems at places thougt to be vulnerable to the Primagen's power.  Awakened by the destruction of the Chronoscepter, the ancient Primagen urgently calls upon his hapless minions to destroy the Energy Totems and free him from his prison.  It falls to Joshua Fireseedm the new Turok, to confront the challenge as he struggles for the very existence of the Lost Land!  He must pay close heed to the wisdom of Adon, the Speaker of Forever Light as she guides him through multiple levels of new adversaries.  As Turok, you will meet some cavalcade of new adversaries.  As Turok, you will need daring,cunning, and all the wonderful weapons at yur command to defeat the Primagen and save the Lost Land and perhaps the universe!
Order Online 1-800-942-0426

ONLY EVIL THIS DARK COULD BRING HIM BACK.  ONLY A GAME THIS BIG CAN DO HIM JUSTICE.

Pick off distant enemies with deadly sniper weapons.
Ferocious multi-player deathmatches




"The best first-person shooter for the N64."  -Gamepro
"An absolute must-have."  5 stars  -Next Generation
"The most impressive creatures ever put in a videogame." -IGN64.com
"Stunningly modeled and animated enemies hust Turok with uncanny intelligence."  -Nintendo Power

REVIEW
                              Turok 2 is sort of like Goodfellas of video
                              games. Sluggos will love the massive amount
                              of blood-letting gore and destruction, and
                              Smarties will appreciate the huge amount of
                              painstaking detail that has been lovingly
                              programmed into every nook and cranny of
                              this stellar title. There are times (and there are
                              many of them), when you want to pick up
                              your shiny black cartridge and shake it
                              around to see if a miniature PC falls out and
                              scurries away.

                              Without a doubt, this is the best looking
                              game to come out for the N64 so far. Even
                              Zelda, which is jawdropping in its own right,
                              doesn't have the sort of structural immensity
                              and detail that's everywhere in Turok 2.
                              Those with Vertigo should fear - this game is
                              all about height. The corridors in the game
                              almost seem like breathers instead of boredom
                              when every other building leads out into yet
                              another amazing courtyard (usually filled with
                              at least one giganto building, sculpture, or
                              object). Waterfalls plummet down into
                              valleys, and alien spaceships teem with
                              mechanical life. The Dynamic lighting rivals
                              some of the best PC efforts, with everything
                              from flames to flashlights to individual
                              weapon fire having an individual light source.

                              The levels themselves are laid out as actual structures, forcing you to check
                              behind buildings or blow up barrels in order to proceed, instead of just
                              running down a corridor, up a ladder, and down another hall, etc. etc.
                              Sometimes a tiny crack in an underwater pool will lead to the rest of the level,
                              or you'll be running around in circles lost when you suddenly discover a
                              door nestled behind crates and boxes. Forests and cliffs suddenly drop down
                              into mazes of caves and tunnels, only to open into even larger underground
                              structures. Every corner hides something completely new, and unexpected.
                              Though there's a share of flipping switches to open door "x" scenarios, they
                              aren't the focus of the game. Instead, each level has a variety of mission
                              objectives that must be met in order to progress through the game. Did I
                              forget to mention Styracosaurus riding?

                              Oh yeah, and say goodbye to cute little raptors, because Turok 2 is all about
                              monsteriffic battling. All right, there are raptors and other dinosaurs in the
                              game, but the majority of the enemies you'll fight are varieties of Dinasoids,
                              which, basically, are just nice words for reptilian juggernauts with big guns
                              and claws. The dinosaurs in the first Turok may have looked pretty, but you
                              haven't seen anything until you've watched an unarmed Dinasoid as it
                              tromps towards you, arms dragging. Enemies vary according to levels,
                              becoming more alien, and a lot deadlier, as the game progresses. Death
                              animations are intricate, elaborate affairs. Creatures react depending on where
                              you hit them, from grabbing their arm and stopping the blood flow (and there
                              is a LOT of flow), to having limbs blown off, to the inevitable and highly
                              watchable head splatter. The feeling of joy and wonder you get as you shoot
                              an enemy with a bow and have it sticking out of them as they continue to
                              attack is enough to make young girls sigh. Not only that, but imagine your
                              surprise when you first realize you can actually pull the arrows out of their
                              bodies after their deaths.

                              The AI is just as tight as the visuals, with lower animals such as raptors and
                              scavengers behaving in simple patterns, and smarter creatures following you,
                              throwing grenades at you, and running behind objects to avoid your fire.
                              This is no run and gun setup. Instead, each enemy has a different strategy
                              and approach that must be quickly dealt with in order to survive.

                              The multiplayer mode is one of the most extensive in platform history, giving
                              players a lot of PC style options such as maps, characters, texture design,
                              frag counts, and time limits. There are a few different styles of multiplayer,
                              including a gem called Frag Tag where one player becomes a defenseless
                              monkey, and must run from other players in order to jump on a special button
                              to "tag" another player as the monkey. Unfortunately, the levels are blocky
                              and simple in looks (though fun in design) in order to keep frame-rates up.
                              This is quickly remedied, however, the first time you have a chance to use a
                              little some called the cerebral bore on an enemy, which literally flies smack
                              into the back of their head and starts drilling away. Acclaim knows customer
                              satisfaction. Sniper guns like the Tek Bow take a while to get used to, but add
                              a huge amount of fun. As with the original, Turok 2 knows how to deliver a
                              wide variety of interesting weapons that look just as fantastic as they work.

                              What else can we say? With a huge amount of play time, and a multiplayer
                              option that will keep you busy for months after the game is completed, Turok
                              2 delivers enough to make you quiver.

                              A note about the framerate: there have been a lot of worries across the
                              internet as people have heard about framerate problems with the game. Next
                              Generation Online played the final build and found that the issues were, for
                              the most part, fixed. Though rates aren't exceptionally high, they are a major
                              improvement from earlier versions of the game. At times the frame rate does
                              slow down in relation to large explosions, and there are occasions that it
                              drops to below 20 fps, but overall we don't feel this destroys such a stellar
                              title. There are going to be two types of players of Turok 2 -- those that feel
                              that the framerate is a bit too erratic for their tastes, and others that feel that
                              the overwhelming quality of the game more than makes up for some
                              slowdown problems.  Next Generation Online


TIPS AND TRICKS

Big Hands and Feet Mode
To give the creatures in T2 big hands and feet, simply enter the following at the cheat entry screen and activate it in the Cheat
Menu:
STOMPEM

Big Head Mode
Go to the "enter cheat" menu and enter the following code. Then start a new game and push start to access the cheat menu.

UBERNOODLE -- Big Head Mode. Will make all the enemies' heads a lot bigger.

Blackout Mode
To play in Blackout Mode simply enter the following at the cheat entry screen and activate it in the Cheat Menu:
LIGHTSOUT

Gouraud Mode
Enter the following code at the code entry screen and all textures will be replaced by simple colored gouraud-shading:
WHATSATEXTUREMAP

Harmless Zombies
Are the dead men in level 2 killing you too many times? If you turn the blood color to "off," then the won't throw their bloody
limbs at you, making it MUCH easier to kill the dead sisters.

Invincibility
Successfully complete the game and save. Then, enter GAMEGOD as a code.

Lock Spring "Fix"
In Turok 2, your crosshairs move to the default position if you move forward or backward, even with the lock spring option
turned off, unless you are holding the analog in a direction the whole time. Some gamers may find this annoying, but there is a
way to fix it.

Remember the warning in the front of every instruction booklet? "Do not hold the analog while turning the system on!" Well, if
you hold "down" just a little bit on the analog while turning the system on, it will be tricked into thinking that that is the default
analog position. So when you play the game and stand still, you will look up very very slowly, but the lock spring will be "fixed,"
and will never spring back to default again.

Pen-and-Ink Mode
To get the good old pen-and-ink mode from Turok 1, enter the following at the cheat entry screen:
IGOTABFA

Shoot the Birds
Before you say "duh, I knew that!" -- did you know that there is a purpose to killing the seagulls in Level 1? If the one gate
that's not opening on top of the ladder near the city bugs you, shoot down all the birds and it will open.

Stick Men Mode
To get every enemy to be tall and skinny, enter HOLASTICKBOY at the Cheat Menu.

Tiny Enemy Code
Want to have every creature be the size of a Compy? No problem, simply enter:
PIPSQUEAK at the code entry screen.

Unlimited Ammunition
Successfully complete the game and save. Then, enter DONTSTOCKUP as a code.

Unlimited Lives
Successfully complete the game and save. Then, enter ICANTDIE as a code.

Unlock Cheats
Everytime you finish a level in Turok 2, one cheat in the game's Cheat Menu will become unlocked. To switch the cheats on or
off, simply go into the Cheat Menu. Here are some of the level codes:

Level 1: Frooty Stripes
Level 2: Pen and Ink Mode
Level 3: Gouraud Mode